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Thread: A Sequel

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  1. #1

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    I was wondering, even though you said we could suggest things, if we could suggest new classes and ability sets?

    I like to do that kind of thing.

    Edit: Nevermind, I didn't read the whole topic. Whenever I see something that I want to participate in, I jump right on it without checking everything. x__x;;


    Edit Two: I made one, use it as you see fit?

    New Class: Corsair
    Race: Human
    Prerequisites: 2x Theif A-Abilities
    +A-Ability
    - Loot
    Steals random item from enemy, low accuracy. 1-panel range.
    - Mug
    Same as Soldier ability.
    - Careless Cutting
    Damages an enemy, user receives 1/2 damage dealt as damage. 1-panel range.
    - Shipwreck (30 MP)
    Causes Immobilization to all units standing in or on water panels. Targets whole field.
    - Ruthlessness (14 MP)
    Increases Weapon Attack of all Theives, Corsairs, Ninjas, and Assassins on the field, no matter firend or foe.
    - Greed (30 MP)
    Takes all experience from friendly targets until user's next turn.
    - Cannonshot (10 MP)
    Normal damage from a distance.
    +R-Ability
    - Countermug
    Counters successful physical attacks from enemy units with Mug.
    +S-Ability
    -Seafaring
    Allows Corsairs to walk over water tiles.
    +C-Ability
    - Pirate Combo
    Unleashes a foolproof combo attack on an enemy.
    Last edited by DarkHeat787; 12-19-2006 at 09:31 PM.

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