I know I said I wasn't going to do this...

Ban'De
Race: Bangaa
A "Merchant of Death" who travels by airship throughout the known kingdoms. He's an easy-going, charismatic, and greedy merchant. Once an average shopkeeper from Goltana. Taxes and beauracracy crippled his buisness and he was forced into the life of a bandit. He grew tired of pilfering petty jewels and gil and soon began to take weapons and armor which he sold to needy soldiers and resistance fighters from neighboring towns and kingdoms. Many of his fellow bandits took notice and decided to change the buisness a bit, in order tomake more wealth by selling blackmarket weapons and goods. Ban'De became head of the group due to his previous life as a merchant. His charm and level headed buisness skills turned their small operation into a major buisness.

Ban'De's dealing with Ivalice made him well aware of the "laws" and his buisness was never very strong in it's borders. He had a chance encounter with Ezel and the two discussed their disgust of the Judges and Laws. They quickly became friends shortly after, and the two have helped and saved each other many times over the years. Ban'De heard about Ezel trying to find a way to beat the laws. Ban'De always encouraged him and told him if he can find a way to do it, they can start a new buisness together. Ezel disappeared shortly after, from the criminal underworld. Ban'De continued to do buisness, though he wondered from time to time about what had become of his friend.

Years later, Ban'De recieved a shipment of "highly questionable goods." It had caused him money and good manpower to reciecve it from Ivalice but he found himslef with a stockpile of antilaw cards. Ban'De immediately knew his friend Ezel had to be behind it. Better yet. He heard about the coming invasion of Ivalice from foreign powers who had also acquired antilaw cards. He knew if he could get a hold of Ezel, he could have a monopoly on the market and become even more filthy rich...

Ban'De is not exactly a "good guy". He's not the type to dirty his hands though (that's what henchmen and mercenaries are for ). He treats everything like a buisness deal and is more likely to try and buy people rather than force them into looking at things his way. His henchman are another story but he tends to keep them in line. He travels the known world on his airship "Beatrix" selling his rare goods and antilaw cards. Sometimes he's an enemy to Marche sometimes he helps them out. He want Ezel to join him though, which causes a lot of situations as the story goes by.

There is no point in trying to convince him to do what's right, everything is buisness to him and only money talks to him. Lately, he starts to think about retiring from the buisness though. A few too many close calls, and his obscene wealth; has made him think about finding a cozy little island to retreat and live the high life in retirement. This greatly disturbs his henchmen who feel generally lost without him. Yet, even they feel "The Boss" has earned some
R & R. He tends to snap his fingers when he tries to get his men to shut up and listen...

Hope you all like him. Also, any artist here? I would love to see someone draw some sketches of the characters. I never gave descriptions of them so you should have a lot of freedom in how they are designed. I would also love to see some idea's of the job class designs. Just a suggestion... I have a Judge character idea I want to pitch but he/she nedds more work. Later