Quote Originally Posted by Wolf Kanno View Post
Thanks for the update.

Sounds good so far. I would love the full script but I understand where you are coming from about not posting it. I was curious if you were going to use the Moogle and his two henchmen though...

As for Chocobo mounts. I would love to see them. The story is more epic so it would be cool to watch Marche leading his troops into battle with a Chocobo.
I would actually really like to use the Moogle and his henchmen. It's a neato idea. Since it is the prelude, it doesn't have to fit in much at all with the main plot, so work the idea up some more. Give me the personalities of our pom-pom sporting villain and his henchmen, and the storyline that he'll be in. If it's enough fun, I'll turn them into recurring characters in sidequests. Just a little too busy to do it myself at the moment.

Airships are going to be a much bigger part of this game. I had my map of the continent drawn out, but the placement of the countries did make conflicts between Goltana and Ivalice a little difficult, as the two countries did not share a huge border. Airships solve this problem, allowing troops to be dropped anywhere in Ivalice. Luckily, you will be able to get Nono to make you an airship of your own so that you can go on the offensive against the vile invaders.

Well, I'm willing to put the Chocobos in, but I'll have to shift around the Capture ability and the Monster Bank. It will mean being able to capture more than 1 monster of each type, so that you can collect Chocobo mounts for everyone. However, if we are going to be able to capture more than one, I could give you the option of sending 1 to the Monster Bank for your Morphers, and saving the rest as mounts/teammates, the way they were in FFT.