8-10 is about what I was thinking for the player's max forces. Of course, that would only be for certain missions, not all of them. But why limit the enemies to that number? Clans are certainly abundant in Ivalice, but they are still outnumbered by an opposing army. There will likely be several engagements where the enemy has more forces than you will ever be able to bring into a single engagement. I have also considered having some missions where the enemy will be able to send a messenger to call for reinforcements, though I am not sure I will use that one.

The seams will make a reappearance in the game. The crystals were built into the seams. While the crystals may be no more, the seams still exist. After the first few battles, Marche will notice a seam, the first one he has seen since the original game. In the first game, he always related the presence of a seam to the presence of a crystal, but, with all the crystals destroyed, he knows that there must be some deeper meaning behind the distortions. We'll learn a little more about them from Babus, and continue to learn more as the game progresses.

Sorry for the lack of updates, but you would not believe how hectic my life has been lately. More is still to come.