Quote Originally Posted by Skyblade View Post
Not what I expected, but very nice nonetheless.

More in depth info later.

PS: What is the difference between Edit and Editga?

Editga gives you more options and it's cooler to say

Yeah the original idea has changed quite bit. It was a little too ambitious when I started on it cause it would have involved a ton of scenarios to implement properly. Since alot of the missions I was thinking about were probably already in the game. I decided to shorten them and make them actually tell a story. Though my intentions were not to detract from the story, I thought if they were short enough, they would be thought of as a nice breather.

Also, since one of my favorite things about Matsuno's design and games is the references to other FFs in the sidequests, I thought it would be nice to make these side quests with references themselves. Though nothing is set in stone and I'm willing to listen to critiques and changes on them.

I also have thought up the mission for the Cyril Clans...

Cyril Clans (Humes): Copycat! - The Royals hired us as a research team to study the Ley lines of Ivalice to find a way to counter the enemies own Law Cards. When we reached what we thought was one of the Ley Lines, we encountered two mysterious figures! One was a swordsman with a dog by his side that quickly vanished but the other was a strange fellow dressed in robes and fur skins. When we approached, the figure revealed himself to be the head of the research team, but the head of the research team was staring right at him! He quickly trounced us and escaped. All of our units sent to apprehend this... thing, mention that it constantly changes it's appearance and abilities of the pursuit party. We need someone to track it down and stop this fiend!

Author's Notes: In Mission One, Gogo appears as Montblanc with all moogle job class abilities. In Mission Two, Gogo appears as Ritz with all Viera Job class abilities. Finally in Mission Three, Gogo appears as March with all Hume Job class abilities.

As for mission requirements for some of the other missions. I feel in the Gilgamesh quest, magic is forbidden, all characters must be classes with swords as their main weapons. If their is a way, I would love for "Battle on the Bridge" to be the battle theme for the final battle

For the Sorceress mission, I feel melee classes should be outlawed and only mages are options for party configuration. The first mission has you utilizing all mage classes but mission two restricts you to Red, White, Black, and Time mages, Mission Three should have you restricted to only using Black mages.

I'll wait to hear your thoughts and I am opened to change things if it will help.