Here's why this game doesn't work:
You are hurting someone for -30 and healing another for +30 every turn. So the net HP lost per post is 0. There is a couple restrictions, but those don't do much to help matters. The HP limit only forces you to heal someone else, so still the net of 0. The reflect only forces you to hurt someone else, so still the net of 0. The only way for a chatacter to 'die' is for people to gang up on them, but at the same time they would be healing the other characters, so the total HP on the board would stay the same. The HP limit actually makes things worse, becuse otherwise you could kill off other characters while building up this one, in the end having one character with 300X17 HP. I leave it up to you guys to figure out a way to make this game works, because as it stands now there can be no winner.






