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Thank you for your kind and generous reply...
I wonder... is there any way for me to change the base, perhaps by editing the game files? : (
I have been crazed by this idea for the past four days!! *Sigh*
If the dmg itself is limited to 1.875xbase, and if it is affected by opp. magic defense, the only way I can see of realizing this dream right now would be:
1) figure out how the game might recognize mag attack beyond 255.
Hope for this is seen from the fact that dmg from a 255 mag-ed, mp turbo-ed Quad-Mag comet2 hits for about 3k-4k dmg each.
Now, a hero drink supposedly increases the character's stats temporarily for the battle. One would think that since a 255 mag attack is at the 'cap,' a hero drink would not have any effect. However, the same character who did 3k-4k dmg before now did more than 6k dmg against the same enemy after 4 hero drinks.
2) change the base dmg value of the comet2 spell.
The only way I can see this happen is by editing the game files, which I am no expert at. Masamune-1600, may I ask where you found the 1.875 value? I might be able to gather some more information through your source...
3) KotR did 9999 dmg w/o the mp turbo. This means that even a 50% reduction in the power of a 5x base spell is still above 9999 when matched with 255 mag.
The significance of this is that if I can get comet2 to somehow ignore the defense, then I might be able to achieve 9999 dmg without any other alterations.
Any suggestions?
~Psycho
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