Page 2 of 2 FirstFirst 12
Results 16 to 30 of 30

Thread: Are ninjas useless?

  1. #16
    Banned Cinda's Avatar
    Join Date
    May 2006
    Location
    South Africa
    Posts
    16

    Default

    GAH!!! Ninjas could equip shields? I never knew that. Oh hell. After all those wasted moments cursing my pathetic weak ninja. Thanks

  2. #17

    Default

    Quote Originally Posted by Kawaii Ryűkishi
    And with regard to aesthetics, having two of the same sprite in one party is unsightly.

    It would have been really nice if Origins/DoS had been kind and thoughtful enough to recolor multiple characters in some way; i.e. if you have two Theives, the second would wear blue instead of green, or if you had two White Mages, the second one's robe would have purple trim instead of red, or something like that.

    Just a thought. Oh well.

    "Evil will always triumph, because good is dumb."


  3. #18
    gigames08's Avatar
    Join Date
    Jun 2006
    Location
    Memoria. It's the ONLY place to live.
    Posts
    57

    Default

    In general, the whole Thief and Ninja job thing sucks. If a thief can't steal, WHAT'S THE POINT? Knight, Master, Black Wizard, White Wizard - all you need.

    Which FF Character Are You?
    :magus: Long, funny-coloured hair? Check. Bad choice of clothing? Check. Good/Bad complex? Check. Hmm... they're right. I AM Kuja.

  4. #19
    Yuffie ate my avatar Sefie1999AD's Avatar
    Join Date
    Mar 2001
    Location
    Finland
    Posts
    3,151

    Default

    I see a bit of problem with that logic. I could say Master is just as useless since Knight has almost as good a firepower and maybe even better (since the Master has been watered down in non-NES versions, and when I played the WSC version, a level 30+ Master with Haste and bare fists was barely able to scratch Chaos whereas Knight did about all of the damge), his defence isn't that great and he can't use any magic.

    I could also say White and Black Mages are useless when you can replace them with Red Mages that can fight, have a better defence and both black and white spells. Though you could also say Red Mages are useless since two White and Black Mages get a lot stronger spells and more MP. Really, you could say any class except maybe the Knight is useless in the game. If you wanted to beat the game without "useless classes", you could play with 4 Knights or with 3 Knights and a Red Mage (for some healing, Fire2 against the undead and casting Haste), but is that really fun?

    To each his own, but I don't see a logic with calling a class in FF1 useless. Though a Scholar in FF3j outside that one battle...
    People dislike FFIX because they're horrible idiots. - Kawaii Ryűkishi
    "One-Winged Angel" is far and away the best final boss song ever
    composed.
    - Kawaii Ryűkishi



  5. #20
    gigames08's Avatar
    Join Date
    Jun 2006
    Location
    Memoria. It's the ONLY place to live.
    Posts
    57

    Default

    Ah well... I see your point with Scholar though. HA!

    Which FF Character Are You?
    :magus: Long, funny-coloured hair? Check. Bad choice of clothing? Check. Good/Bad complex? Check. Hmm... they're right. I AM Kuja.

  6. #21

    Default

    Would just like to say ...


    Master >>>> Ninja imo
    For FFOrigins
    99defense, 6000~ damage if memory serves


    Ninja >>>>>>>>>>>>>>>>>>>>>>>> Master imo
    For FFDoS
    On par to be 55~ defense at 99(not 99 yet so not completely sure.. it's either 0.5 per level + 2-3 innate defense or its 0.6 a level) and on par to be only about 2500 damage at 99.... Sad for someone who gets no equipment and no magic the entire game... to have his damage and armor cut in half.


    Take Origins Monk... Cut origins monk in half.. meet DoS monk.

    But basically... a ninja is a severely weakened fighter until he becomes a ninja, then he's a Red Wizard that has better armor choices and I think slightly better damage output, but without white spells.

    And Seph says alot
    No one can say anything bad about Fighter

  7. #22
    THE JACKEL ljkkjlcm9's Avatar
    Join Date
    Oct 2004
    Location
    TOP SECRET
    Posts
    4,245

    Default

    look the only version that matters is the original NES version to be honest. Forget all these other versions that purposely try to make each class great in it's own way.

    Now going through the NES version
    Fighter/knight - can equip all the strongest stuff in the game, extremely powerful and can take a lot of damage, plus minor healing spells at class up, but can be expensive

    Thief/Ninja- can equip decent equipment, but even the redmage can equip better swords than a thief until class change. Thieves can run well, but I never run because EXP is a must in this game. It's about average with every thing, the real benefit being FAST at class change, but that's about it.

    BB/Master- Best with bare hands, giving you 4 extra weapon spaces, so you can have more of those special weapons for fighters. The bare hands get to be really powerful and they're cheap to equip, by far the cheapest in the game. Low defense though.

    RedMage/Wizard- Can use strong weapons, second best to Fighter before class change, after class change Ninja can use the Katana, but otherwise RedMage can use all the weapons as well. Can use both white and black magic spells, and magic is severly limited, but can also deal good damage after magic is gone. Not extremely strong in any category, but is useful.

    Whitemage/wizard- Can use all white magic, but magic is SEVERLY limited in the NES game, so honestly, not all that great. Plus magic is expensive and you can't cast it all that much.

    Blackmage/wizard- Can use all black magic, but again magic is limited and not all that great. Gets decent attack after buying a catclaw though, but still a redmage ends up being more useful.

    I stick with my well known awesome party, or should be well known
    Fighter(strong and takes damage)
    Fighter(second spot still takes a good amount of damage and great to have another strong hitter)
    BlackBelt(with two fighters before they take most of the damage, plus he's extremely cheap for equipping the two fighters)
    RedMage(FAST and EXIT for the last dungeon are the only required spells, but it's helpful to have a few others, and when he has no magic he can attack well too)

    not only that both Knights learn some white magic at class change, so that's helpful as well.

    THE JACKEL
    add me, PSN: ljkkjlcm9


  8. #23

    Default

    NES = Thief has his uses. You either brought him for running, then fast/half a knight when class change came around, or you didnt and went with a Black Belt, Fighter, or Red Mage I guess. That was my personal feelings on which class to go with.

    PS1 Origins = Thief loses his ability to run. Some of the thief swords get their accurate 50% to certain enemies bonus, but this still leaves him a little dry. Mages break the 9 charge barrier, and mages become alot more useful.. Black Wizard now has a million charges of Fast... red wizard has half a million. Black Belt is allowed to grow to great strength in the easy version, and Fighter didn't need any improvement anyway. Mages win, Black Belt wins, Fighter stays the same, Thief wins very little on his special swords, but ultimately loses because mages won't run out of charges now and he loses his superior running ability. Thief still has purpose I guess, but he took a major hit in this version in usefulness and neededness.

    DoS = Black Belt seems to have been realigned to where 1-99 basically equals his 1-50 NES growth track(ie.. 99 on DoS = 50 on NES in damage and naked absorb level), thus in the minds of the programmers this made him equalled out and fair.. but really it weakens him quite a bit. He still is decent but now much weakened from his origin days. Thief gains an extra hit or two at certain times from a base accuracy boost, and have heard reports at times he does more damage than fighter. Mages are restricted slightly, but still have a good amount of charges for Fast/Cure etc... spells. Just now they all draw from the same pool. At high levels this pool is probably big enough for red or black mage to cast enough fast to not need ninja, but now with thief's improved accuracy and hit amount, he is I guess maybe 3/4 of a fighter, instead of 1/2. Add to this that he's the 2nd best armored in this game(after class change), barring optional dungeon equipment, and he's almost a shoe-in now over Red Wizard and Master, but maybe not a second Fighter.

    All comments based on personal experiences, and/or FF1 FAQ reading/FF1 site browsing/FF1 comments on Message boards to fill in any gaps where I haven't played that class/version.
    Just me opinion.
    I only have the PS1 and DoS version.. I havent personally played the thief yet on the DoS version, but I hear people raving about his extra hits.

  9. #24
    VICIOUS GEEK SOOT~ヽ(`Д´)ノ scrumpleberry's Avatar
    Join Date
    Jun 2006
    Location
    in my scrumplybee tree~
    Posts
    5,482

    Default

    I never thought the thief or ninja were that bad. I found them both quite useful. (dawn of souls)

  10. #25
    ORANGE Dr Unne's Avatar
    Join Date
    Dec 1999
    Posts
    7,394
    Articles
    1
    Contributions
    • Former Administrator
    • Former Developer
    • Former Tech Admin

    Default

    Having played up to Melmond in DoS, at level 17, my thief is regularly doing 5 hits at a time and is doing significantly more damage than my fighter, who has a better weapon than the thief but only gets 3 hits max. However the thief still has the least HP out of my party of F/Th/WM/BM.

  11. #26

    Default

    Don't know about DOS, but I don't think the Ninja in the original NES version is good enough to warrant lugging around the Thief for half the game.

    On bosses, even with the Katana, the Ninja doesn't inflict much damage. The only real benefit is his ability to use FAST.

    And yes, I think the Red Wizard is much better than a Ninja. He is actually very good early in the game, can cast more spells per day, is restricted to higher level black and white spells, but can learn the most vital ones such as LIFE, EXIT, all the CURES, LIT 3, FIRE 3, and ICE 3.

  12. #27
    Yuffie ate my avatar Sefie1999AD's Avatar
    Join Date
    Mar 2001
    Location
    Finland
    Posts
    3,151

    Default

    It probably depends a lot about playing styles too.

    Quote Originally Posted by ljkkjlcm9
    Thief/Ninja- can equip decent equipment, but even the redmage can equip better swords than a thief until class change. Thieves can run well, but I never run because EXP is a must in this game.
    I run away from battles a lot because there's many enemies that aren't just worth fighting, those that can poison, petrify or paralyze you, and those that can kill you very quickly (Sorcerers, Mages etc). I think surviving dungeons is a must in this game. As for EXP, there's a plenty of ways to get some.

    BB/Master- Best with bare hands, giving you 4 extra weapon spaces, so you can have more of those special weapons for fighters. The bare hands get to be really powerful and they're cheap to equip, by far the cheapest in the game. Low defense though.
    And BB's low defence is what makes him expensive since you'll have to keep healing him and dragging him to the Clinic.

    I guess I just prefer variety to being good in only attack power, which is watered down in non-NES versions and loses to Fighter/Knight anyway.
    People dislike FFIX because they're horrible idiots. - Kawaii Ryűkishi
    "One-Winged Angel" is far and away the best final boss song ever
    composed.
    - Kawaii Ryűkishi



  13. #28

    Default

    Origins:
    some +20 bonus HP levels are moved around.. white mage benefits most i think.
    50% damage swords actually work, such as coral and were/rune
    BB is able to grow to great strength in easy mode, maxing at 99 absorb and 6000~ damage with 20hit.
    Thief/Ninja loses his running ability
    Mages get infinite magic charges in easy mode(well... it feels like)

    DoS
    some +20 bonus HP levels are moved around.. white mage benefits most i think again.
    Black Belt's armor growth and damage growth are cut in half, making a 99 DoS BB equal to a level 49-50 NES BB
    Thief gains a HUGE accuracy bonus making him do a few hits more than fighter usually, and out damage fighter.
    The MP system replaces the charge system and while it is in my opinion more charges than the NES, it is less charges than the Origins version. But it depends on how you look at it and I guess it could be argued.
    It really helps out Knight and Ninja, who get a decent MP pool growth, giving them alot more charges than the NES.

    Trying to think but thats all I remember.. sorry for any errors.

    So...

    Thief/Ninja
    NES: He's ok
    Origins Easy: Bring BB or Red Mage instead
    DoS: Thief >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>BB
    Thief >> Red Mage

  14. #29

    Default

    Note that I'm only talking about the NES version, as that's really the only version worth talking about.

    BB's are ugly. nuff said.

    Thief > all as well.

    And everyone knows Ninja's are 1) cooler than you and 2) > pirates, as shown by Provaka.

    Does it really matter which class is good anyway? FF1 is really easy no matter what matchup you have, unless you are doing some kind of special low level challenge or special lineup challenge.

    edit: forgot to say, thieves are really good for the run factor in the NES version. You say you never run, but who doesn't run from sorcerors or w/e? And in a special party/single character config, you are very likely to NOT want to find petrifying or poisoning enemies.

    Personally I like single character challenges, as while stuff like 4 WM or 4 Thief is hard, it still only takes a little perseverence to do. Now, 1 WM or 1 Thief, *that's* a challenge. Especially 1 thief because of the astos fight (WM it's easy, but thief, omfg.... 1 damage a hit).
    Last edited by Mage_of_Fire; 07-13-2006 at 11:28 AM.
    <----Old Fogey

  15. #30

    Default

    well actualy I like the Ninja cause He can use blackmagic(mainly haste, i dont use magic a whole lot) and with ice/fire armor and Katana same with with Knight they can heal and stuff and are basicly tanks, Ninja isint hte best Fighter but he can fight and support with blackmagic and wont die at bosses in a couple hits.

    Minks are only great and do crap loads of damage if they have haste and are protected long enough to attack, no magic at all and low defense bad.
    and he doesnt really gain anything from class change. but he has great potential and is very cheap so you cant complain

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •