I'm really to level 18 so after I level up, I'm heading to Selbina to to do that sub job quest. So what sub-job do you recommend for my Monk to have?
I'm really to level 18 so after I level up, I'm heading to Selbina to to do that sub job quest. So what sub-job do you recommend for my Monk to have?
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Warrior is a good subjob for a Monk.
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Why?Originally Posted by Roogle
Vaan - "Hey, you!"
Penelo - "Yeah, you! The one reading this sig at this very moment!"
Vaan - "Interested in playing FFXII International Zodiac Job system?"
Ashe - "But you have no knowledge of the Japanese language?"
Fran - "....We could help...."
Balthier - "That's right, Fran! Just click on Crossblades' thread on the very bottom of this signature and it will show you all license grid translations, magicks and tecks locations, and other changes that were made!"
Basch - "Don't forget though. Swap Magic is needed to play this game if you don't own a japanese PS2."
Vaan - "Also remember that if you played the original, you'll have an easier time playing the international version. We hope you enjoy the International Zodiac Job System experience. See ya then!"
http://forums.eyesonff.com/final-fan...ther-info.html
For the melee stat bonuses. As you go there will be more benefits with JAs like Berserk.
Warrior. But you can always change it anyway if you really don't like it.
Sigless
warrior, it also helps when you are the only tank, as it helps keep threat on you with a couple of awesome JAs.
WAR is most definetly the best subjob you can use in a normal exp setting and most things in the game.
-Provoke: Good for setting up SATA, backup tanking, and in cases, even main tanking.
-Berserk: I believe its +25% ATK for 3 minutes, activation is minimal hate; negligible.
-ATK Bonus: ATK+10
-Double Attack: Another strike, has roughly 10% chance of firing off. Combined later with the MNK's natural Kick Attacks, you will have a chance of hitting even more, and therefore gaining more TP, and more damage over time.
-Defender: Great to use with Provoke and possibly Counterstance(not sure).
-Warcry: ATK Bonus for people in Area of Effect for a short duration. Reletively High Hate. But this is still good to go in conjunction with your attack powers.
Minor DEF Bonus - DEF+10
This is getting old but...yes, WAR is the best for Monk. Be warned: when I played about a year ago, I tried making a MNK/WAR, and it's kind of hard. There's never really a place for you in a group (Well, there is but some people don't think so), so expect a lot of time with your party flag up.
No.
I can't think of any alternative subjobs for monk other than warrior.
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THF although i feel is inferior some people use it and say its ok. /WHM is for HNM Chi Blasting o_o MNK/NIN for Dynamis and other stuff like that. MNK/DRG for Ballista lvl 30 caps. But otherwise /WAR in most exp pts.
THF works, but is useless till you know.... a rather high level, and also, most WS wont stack with Stealth in that relation.
Stealth? o_O;;;
The reason i say its not that good is becaues you lose double Attacks and which compliments Kick Attacks and Berserk. Not to mention only the first hit of a WS counts torwards SATA and since MNK is mostly multi-hit WS...its wasted.
I meant Trick Attack o_o"
that and, (Bones Parties) if theres no dark knight, and someone is needed to close light skillchain... you will be able to, right?
I am more inclined to think a MNK/WAR will outparse a MNK/THF in every single way. I have no hard proof at this moment but even IF the WS is more than a MNK/WAR, your overall damage should be alot higher subbing WAR over THF.
I agree with Lionx. Once upon a time it was a popular thing to have the hugest amount of spike damage you could muster. RNGs were the big boys for this pre-nerf. However, to some extent people have finally started understanding DoT (Damage over Time) most, I would assume, because of parsers. MNK/THF can do great spike damage with SA but can do more DoT with /WAR.
Also as cool as people may think it is to rip hate from the tank because you're omfgleet (DRKs come to mind) it's not really cool and it's not a good idea. Slow steady damage lets a tank hold the hate line much better and in the end it's better for everyone.