I think we do have different concepts of what "skill" is, because to comfirm the last statements of your post, I don't really think any RPG has much in the way of "skill", but rather, an investment in time. I view RPGs as number crunchers with a fancy GUI - just a different outlook on the genre in general I guess. To avoid derailing the thread, this will be my last skill themed post. I don't think Omecle, Yeargdribble and Lionx are wrong. You're all right on most-all counts, but I think the counts that you're right on don't pertain to a newbie dragoon. Still, he should keep all your info in mind as CoP and endgame will come soon enough.

Anyhow, I'll just reiterate that equipment is the only thing the majority of the game population can judge you by, and judge you they will. Don't take this as a negative thing, as it can work to your advantage. More people will examine your equipment as you walk around town than will see your gaming in action. Your equipment box is like a calling card - an advertisement saying "I take your exp time seriously and won't let you down". FFXI is one of the most equipment intensive RPGs I know of. Good luck, find opportunities to put skill to work when they arise, and aim for the best, and you'll do well and succeed in FFXI.