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Thread: Lawful Good?

  1. #1
    tech spirit
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    Mirage Askai (Sargatanas)

    Default Lawful Good?

    Am I the only one sick of being stufck with this alignment through almost every Japanese RPG?
    I want to be more free to do what I want in Japanese RPGs, and not always have to choose the "morally correct" options. I understand that it can't affect the main story too much though, but I can't really see the problem in "persuading" a shopkeeper to give me a discount by force. Remember that the world I'm trying to save is the same world as his crappy shop is in anyway.
    I want to be able to form my own character a bit more, and to let that affect many things that are not crucial to the main plot.

    What do you all think?
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  2. #2
    Nerfed in Continuum Shift Recognized Member Zeromus_X's Avatar
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    Well, not all RPGs are like that, but I see what you mean. The only RPG I can think of that doesn't have that same alignment with the main characters is (SPOILER)Tales of Phantasia, when the team ends up destroying the antagonist's home planet by defeating him.

    But yes, what you're saying would be interesting. 'Shape your character' and what-not. It's actually surprising that console RPGs haven't developed scenarios or whatever for this kind of thing by now, at least not many that I know of.

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    Got obliterated Recognized Member Shoeberto's Avatar
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    JRPGs generally take out the "role playing" aspect in preference of just "on-rails stat-based story game" but they still call them RPGs because ORSBSG sounds like a garbled mess.



  4. #4

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    I couldn't agree with you more.

  5. #5
    tech spirit
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    Mirage Askai (Sargatanas)

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    Well, is the destroying of his home planet optional or not? I'm not against being the hero, but do I always have to be a lawful good hero?
    In Disgaea you were an antihero, which was a very nice change. However, you were still not able to change your alignment based on your own choices.
    The only things I see that touch this subject is personal relationships between the playable characters, but their choices don't change the outcome of subquest very much at all.
    Non-partyleader: "Let's go here, what do you say, Mr. Leader?"
    *Player gets to choose yer or no.*
    Partyleader: "I want to do this instead!"
    Non-partyleader: "But that's not smart, go there anyway, else something bad will happen to innocent NPCs"
    Partyleader: "OKAY! :("

    -edit-
    This was in reply to Zeromus' post.

    Also, I can see that the example I used would be smart if the NPC in question was crucial to the story. But in very many cases, that is not the case.

    It could be fun to end up with different conversations at the final showdown too. Such as a main character filled with feelings of hate and revenge towards the villain versus one that fights for justice and a better world.
    everything is wrapped in gray
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    Nerfed in Continuum Shift Recognized Member Zeromus_X's Avatar
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    It wasn't really the best example, (SPOILER)the villain was just another evil sadistic type villain, until he at the final battle explains what his motivation is. So you find it out at the very end of the game, while being the goody-two-shoes hero throughout the rest of the story.

    Unfortunately, most optional things to 'shape' your character only determine minor things, and not really the outcome of the story. (Ex: Private Actions in SO, I'm sure you know about those), which just determine minor things but don't actually change the entire story.

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    Banned Reine's Avatar
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    Chaotic Good > Lawful Good

    I couldnt agree with you more Mirage, its getting kinda lame.

    However in Shin Megami Tensei: Lucifer's Call, you have many different paths you can take, and theres about 5 or 6 endings, eg, destroy the world, save the world, etc

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    Nerfed in Continuum Shift Recognized Member Zeromus_X's Avatar
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    Quote Originally Posted by Reine
    However in Shin Megami Tensei: Lucifer's Call, you have many different paths you can take, and theres about 5 or 6 endings, eg, destroy the world, save the world, etc
    Yes, it's stuff like that I'd like to see in a CRPG.

  9. #9

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    I don't really mind very linear story telling. It could be cool to choose and truly be the character and what not if it was handled well. I'd like to choose relationships more myself. I'm sick of being forced to date ridiculous people like Rinoa.

    I don't care when RPGs follow the standard setup they have now as long as the story is interesting, but that's really not the case. I'm tired of getting the same game from different companies all the time. So choices could definitely save me from rescuing the world all over again. Maybe once I want to burn down a village and give somebody else amnesia!
    Last edited by LunarWeaver; 07-20-2006 at 07:29 AM.

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    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
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    I really would prefer more nonlinear games. Especially those that don't follow the standard JRPG setup, as that's getting kind of old.

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    KentaRawr!'s Avatar
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    I would agree with you, but whenever I can do something bad in a game, unless my secret-finding intuition kicks in, I'll always play nice. I don't even use Cyber-Elves in Megaman Zero because they die when you use them.

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    Ghost 'n' Stuff NorthernChaosGod's Avatar
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    What about both KoTOR games? You got to choose whether you wanted to be good or evil, and even choosing one alignment didn't restrict your actions to only that alignment's type of actions.

  13. #13
    tech spirit
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    Mirage Askai (Sargatanas)

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    Your alignment isn't something you choose though, it's shaped by your actions.
    If you say "Well I'll be good and lawful" and then go off to slaughter a village, you are chaotic evil, no matter what you chose earlier.
    everything is wrapped in gray
    i'm focusing on your image
    can you hear me in the void?

  14. #14

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    Umm...it may not be a jap game....i think, but I know in Fable you can choose what you do, and your allignment is chosen on your actions, not by yourself. Its not FF style rpg, more everquest and stuff, but its what you're looking for none-the-less.

  15. #15
    tech spirit
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    Yeah, Fable did it. I think it's present in those Forgotten Realms and Elder Scrolls games too.

    They don't have to pull it as far as these games, but atleast something like it would be cool.
    everything is wrapped in gray
    i'm focusing on your image
    can you hear me in the void?

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