Quote Originally Posted by Zeromus_X
You could do what I do, which is very tedious, but makes the game easier in the long run. (Before you learn the refine abilities and get alot of refining items.)

Draw 300 of every spell (100 for three party members), as you encounter new magics. (Mute the TV to keep your sanity.) As this is very tedious, you may not want to do this. xD Taking less time, learning refining abilities can also get you early-on power magics.

The standard first abilities:

Learn Card-Mod from Quetzacotl. (This transforms cards into items, as I'm sure you know.) Learn all the Refining abilities from all your GFs. I think the Recover-Med Refining ability is from Siren, who you get after the field mission in Dollet. If you get the highest Recovery Item refining ability, you can get 100 Curagas from refining Tents. Junction those to your HP for a massive HP Boost earlier in the game. (And, a full stock of Curaga.) You can also do this for other power magics besides like Holy and Ultima or whatever, but you wouldn't get those until Disc 3 or so anyway.

To get alot of AP for the beginning of the game, fight the Fastitacolon (sp?) Fins on the beach on the Balamb continent. 6 AP a battle. Not bad, for the very beginning of the game.

Edit: Also, Bomb is a good early card to get, except all the other cards you can win of course. I generally don't play the card game, because I find it annoying, but I'm sure the rewards are very great.
I found out about the 6AP myself, and I like it very much! I'm not having all characters draw all the same magic, but I am trying to make sure everyone has equal amounts of magic, all at 100

Thanks for the input guys!

~Setzer Gabianni