Why don't they try something different when making characters for the mainstream FFs. What about a bunch of ugly main characters while the villains age good-lookin. How about playing as somebody who wants to take over or destroy the world but you don't find out its a good reason until the end. What if the main character wasn't even human? A Mog like character but main instead of background. Shoot I'd even like to play as a monster for once or even one of the countless pawn soldiers killed in a random battle. Except I don't die and the story involves the scrutiny of the battle of the big boys (as in world saving hero v.s. villain). While you watch it out. Gotta think of a way to explain that clearer. The character can go through his own battles that are climatic and changing but in the end you can see how the world altering effect ot the big hero/villain battle effects his/her life and that of the civilians. That can still be done with action and an intriguing story.
There are many more ideas that can come out of my head but most RPGs have the same character types. Does anyone else want a change in the way the stroies and characters are potrayed within the same constricts in most RPGs and Final Fantasy (6 being kind of an outsider in my opinion because the lead character was up for debate).