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Thread: who agrees with me this is the worst final fantasy

  1. #91

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    im not stupid i just think they should have made a final fantasy mewts dream. to connect it to fft made my hopes high for a better and greater game than ftt. i just want to know a few more things please. if there are 300 missions who was able to get cid i worked so hard to get cid but they wouldnt give me any of the quest iterm to unlock new missions. i put so much time into finding those items but couldnt after seaching for them for 100+hours cant you see how much a waste of time that is. if you were able to get cid tell me how

  2. #92
    Retired Dragoon Crossblades's Avatar
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    Quote Originally Posted by finalfantasyguy4ever View Post
    im not stupid i just think they should have made a final fantasy mewts dream. to connect it to fft made my hopes high for a better and greater game than ftt.
    Just because it's named "Tactics Advance" doesn't mean it's directly connected to the original Tactics. Yes, Tactics Advance is a sequel, but it's not a direct sequel to the original. If you have played other FFs, then you should know that NONE of the FFs are connected with the exception of X and X-2
    Last edited by Crossblades; 08-13-2006 at 06:15 PM.

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  3. #93

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    FF is never linked to another, except in a few small things, like weapons, the name Cid, and some classes. Otherwise, every game is unique and totally awesome in it's own respect. So yeah, show the respect, and I'm inches from having Cid, So I'll let you know how he is
    The Unending Swarm, Hive Fleets Behemoth, Kraken, And Leviathan, And The Countless Others Drifting In The Void Are Only The Beginning Of The End For The Imperials. Their Arrogance, Their Taint Upon The Multiverse, And The Fall Of Their False God, The Emperor, Are All Coming Far Sooner Than They Would Ever Expect. Let The Tyranids, Truly Superior Beings, Bring Their Doom. Let Them Find Their Doom In The Form Of Clawed Talons And Serrated Teeth. The Fools Shan't Be Missed.


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  4. #94
    Skyblade's Avatar
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    Quote Originally Posted by Crossblades View Post
    Quote Originally Posted by finalfantasyguy4ever View Post
    im not stupid i just think they should have made a final fantasy mewts dream. to connect it to fft made my hopes high for a better and greater game than ftt.
    Just because it's named "Tactics Advance" doesn't mean it's directly connected to the original Tactics. Yes, Tactics Advance is a sequel, but it's not a direct sequel to the originalIf you have played other FFs, then you should know that NONE of the FFs are connected with the exception of X and X-2
    And we all know how X-2 worked out...

    Nicely made point about the grammar and spelling, Western Paladin. In fact, while your post was a little impolite, it had some very well made points.
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  5. #95

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    I've dealt with trolls before, and do you see how much of an improvement was made in his next post? He actually touched on a point that could be valid if seen in the right light, and he did it wih minimal spelling errors. I think he's becoming a valid member of the community, and that is a good thing. He was even mostly polite.

    Oh, and playing a video-game and then calling it a waste of time is one step down from Blasphemy if the game's title has the words "Final" and "Fantasy" in it. You have to put in a LOT of time to get everything you can from a game. Some people can beat metroid 1 in like a half-hour, but that's not cool, since they are making it work, not fun. Unless you try it as a personal test. Then it is plenty fun.
    Last edited by Western Paladin; 08-19-2006 at 08:18 PM.
    The Unending Swarm, Hive Fleets Behemoth, Kraken, And Leviathan, And The Countless Others Drifting In The Void Are Only The Beginning Of The End For The Imperials. Their Arrogance, Their Taint Upon The Multiverse, And The Fall Of Their False God, The Emperor, Are All Coming Far Sooner Than They Would Ever Expect. Let The Tyranids, Truly Superior Beings, Bring Their Doom. Let Them Find Their Doom In The Form Of Clawed Talons And Serrated Teeth. The Fools Shan't Be Missed.


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  6. #96

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    western paladin have you beat the game yet? the whole thing. sorry about the spelling its just i dont really feel like trying to spell i save that for school but do u see how disapointed i was and paladin what did u think about the no damage to human and animal laws you seem to be one of the smartest in the area of this game.

  7. #97

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    It's simple about those laws. You just work around it. Use reaction commands. If you have to send one of your less useful people to jail in order to send the enemy to jail. Or use the law cards. that is what they are there for. You can work you way around every law. You can use some to your advantage for example.
    You go into battle against a whole group of viera.
    The laws are no damage to humans.
    Use whole group of humans and you have a perfect strategy already.
    SIMPLE.

  8. #98
    I have one of these now Nominus Experse's Avatar
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    NOTE - If a Cid's knight or Administrator would rather that I put this as a text file attachment, I gladly will.

    Here, I will give you a complete list of laws and their anitlaws because I am very tired of hearing you whine about the laws. Not only that, but I will offer a strategy for each law not using an anti-law card, albiet the laws that state a specific action (such as Techniques, Swords, Staves, etc...).

    An R6 Antilaw covers the following:

    Copycat :
    "Mimicking action of previous unit."
    You'll be penalized for performing the same action as the preceding
    unit. If the preceding unit waited, or moved and waited, than no action is considered performed.

    Alternate method or ways to circumnavigate the law without using an antilaw:

    Use varying A-Abilites, such as Sniper Doubleshot, followed by Fight, and then an Assassin's Corner ability. It's simpl, really, just pay attention to what was last used by the preceding unit. Reaction abilties do not figure into this, so Strikeback, Counter, etc work if you, for some reason, only have one A-Ability for your entire team.

    Dmg2: Animal :
    "Offensive actions against a monster."
    You'll be penalized for offensive actions against enemies.

    Alternate method or ways to circumnavigate the law without using an antilaw:

    Use a beastmaster and control the monster, which effectively causes the monster to be red-carded, which, in turn, sends it to jail, removing it from the battlefield. Very simple, quick method. Confuse the animal(s) so that they attack eachother. Or use reaction abilities by planting your untis directly infront of their faces, inviting them to fight you. Have a dedicated healer to aid those that suffer damage repeatedly.

    Haste :
    "Imbuing with 'haste.'"
    You'll be penalized for causing haste to a unit.

    Alternate method or ways to circumnavigate the law without using an antilaw:

    Don't Haste anyone, plain and simple. Use Quicken instead. Or use Slow to make it seem like your untis are Hasted. Or Sleep, Stop, or Immoblize them.

    Healing :
    "A-abilities that heal HP."
    You'll bepenalized for restoring a unit's HP.

    Alternate method or ways to circumnavigate the law without using an antilaw:

    If you are fighting [an] enemy(ies) that uses a particular elemental attack, equip your characters with armour that absorbs that particular element. This causes all of the enemy's attacks to heal you instead of damaging you. Or have Auto-Regen on your units. Or have Auto-Life on, either by the reaction ability found in the Dragoon class, or by means of the Angel Ring.

    Skills :
    "'Skill' A-abilities. (ex: 'Ninja Skill')"
    You'll be penalized for using skills.
    (i.e. Ninja Skill, Sagacity Skill, etc...)

    Alternate method or ways to circumnavigate the law without using an antilaw:

    I don't know any real method of circumnavigating this one. Just make sure that your magic users have a scondary magic class just in case, and for that of physical units (Ninja) than have them also know a secondary class that somewhat has the same abilities.

    Status :
    "Causing status ailment."
    You'll be penalized for causing status ailments to a unit.

    Alternate method or ways to circumnavigate the law without using an antilaw:

    No real way to get around this one either - that I know of, that is.

    Techniques :
    "'Tech' A-abilities. (ex: 'Combat Tech')"
    You'll be penalized for using techniques.
    (i.e. Dragon Tech, Monk Tech, Fighter Tech, etc...)

    Alternate method or ways to circumnavigate the law without using an antilaw:

    Same with tis one, there seems to be no real way without using an R6 anitlaw or an antilaw that specifically states that is will remove Techniques. Simply make sure your units have a secondary class to fall back on in times of need such as this.


    An R5 antilaw covers the following:

    Color Magic :
    "White, black, red, or blue magic."
    You'll be penalized for using any magic that's associated with a
    color.

    Corner :
    "'Corner' A-abilities."
    You'll be penalized for using an assassin's "Corner" ability.
    (i.e. Last Breath, Nightmare, Rockseal, etc...)

    Elementals :
    "'Spirit Magic' A-abilities."
    You'll be penalized for using a Elementalist's "Spirit Magic" ability.

    Holy :
    "Holy actions/A-abilities, Holy Weapons are not penalized."
    You'll be penalized for performing holy actions or A-abilities.

    Alternate method or ways to circumnavigate the law without using an antilaw:

    No true method to get around this unless you use Holy imbued weapons.

    Hunt :
    "'Hunt' A-abilities."
    You'll be penalized for using a hunter's "Hunt" ability.

    Knightswords :
    "A knightsword hit."
    You'll be penalized for successfully attacking with knightswords.
    (i.e. Defender, Apocalypse, Lionheart, etc...)

    Morph :
    "'Morph' A-abilities."
    You'll be rewarded/penalized for using a morpher's "Morph" ability.

    Petrify :
    "Petrifying"
    You'll be penalized for petrifying a unit.

    Sabers :
    "A saber hit."
    You'll be penalized for successfully attacking with a saber.

    Soul :
    "A soul hit."
    You'll be penalized for successfully attacking with a soul weapon.

    Stop :
    "Stopping a unit."
    You'll be penalized for casting stop on any unit.

    Alternate method or ways to circumnavigate the law without using an antilaw:

    Cast Sleep on them. Or completely Immobilze them by using skills to Immbolize them and disarm them.

    Target All :
    "A-abilities affecting the entire field."
    You'll be penalized for using attacks that take up the whole screen.
    (i.e. Totema, Illusionist skills, etc...)

    An R4 Law covers the follwoing:

    Addle :
    "Addling"
    You'll be penalized for using causing "Forgetfulness" to a unit.

    Frog :
    "Frogshaping."
    You'll be penalized for changing a unit into a frog.

    Gunmanship :
    "'Gunmanship' A-abilities."
    You'll be penalized for using a gunner's "Gunmanship" ability.
    (i.e. Iceshot, Confushot, Silenshot, etc...)

    NOTE that this is only the A-Ability of the Gunner, not his ability to be able shoot acros nine squares.

    Katanas :
    "A katana hit."
    You'll be penalized for successfully attacking with any katanas.

    Knuckles :
    "A knuckles hit."
    You'll be penalized for successfully attacking with any knuckle
    weapon.

    Target Area :
    "A-abilities with area effect of 2+ panels."
    You'll be rewarded/penalized for using attacks that take up 2+ squares.
    (i.e. Most magic, Breaths, etc...)

    NOTE that you can still use some of the Elemtalist's abilities, the Ninja's, etc... Any skill that only targets only one square, you can still use.

    Time Magic :
    "'Time Magic' A-abilities."
    You'll be penalized for using a time mage's "Time Magic" ability.

    Alternate method or ways to circumnavigate the law without using an antilaw:

    If you have the desire to still use Time magic without actually using the A-Ability, there are several reaction abilites that deal with speeding up your charaters (Auto-Haste, Auto-Quicken, etc..) or you can cast Sleep on the target. Immoblizing and disarming them aslo works well.

    Wind :
    "Wind actions/A-abilities. Wind weapons are not penalized."
    You'll be penalized for performing wind actions of A-abilities.

    NOTE that this does not include weapons imbued with Wind elemental.


    An R3 Antilaw covers the following:

    Blades :
    "A blade hit."
    You'll be penalized for successfully attacking with a blade.
    (i.e. Sweep Blade, Shadow Blade, Sun Blade, etc...)

    Call :
    "'Call' A-abilities."
    You'll be penalized for using an animist's "Call" ability.
    (i.e. Catnip, 100% Wool, Sheep Count, etc...)

    Alternate method or ways to circumnavigate the law without using an antilaw:

    Simply use a different A-Ability set. The Animist has some very unique abilites, but there are other jobs that a Moogle can have that serve as somewhat of a substitue for when one can't use an Animist's abilites.

    Charge :
    "'Charge' A-abilities."
    You'll be penalized for using a Mog Knight's "Charge" ability.

    Charm :
    "Charming."
    You'll be penalized for charming an enemy unit.

    Alternate method or ways to circumnavigate the law without using an antilaw:

    If it is a monster, have a Beastmaster Control it. Or you can confuse it, which does not really work all the time, but it as close as one can get to the same thing.

    Defend :
    "'Defend' A-abilities."
    You'll be penalized for using a defender's "Defend" ability.

    Ganging Up :
    "Using a combo, Only the initiating unit is penalized."
    You'll be penalized for performing a combo. Only the unit that begins
    the combo is rewarded or punished.

    NOTE only the unit that BEGINS the combo is penalized, not all of them, and it isn't a random choosing of who gets penalized. BEGINING UNIT.

    Instruments :
    "An instrument hit."
    You'll be penalized for successfully attacking with an instrument.

    Slow :
    "Slowing a unit."
    You'll be penalized for casting slow on a unit.

    Alternate method or ways to circumnavigate the law without using an antilaw:

    Stop, sleep, immoblize and disarm them. Or cast haste on yourself to create the illusion that they are slowed.

    Spears :
    "A spear hit."
    You'll be penalized for successfully attacking with a spear.

    Steal :
    "'Steal' A-abilities."
    You'll be penalized for using a thief's "Steal" ability.


    An R2 Anitlaw covers the following:

    Aim :
    "'Aim' A-abilities."
    You'll be penalized for using any of the archer's "Aim" abilities.
    i.e. (Boost, Blackout, Burial, etc...)

    Alternate method or ways to circumnavigate the law without using an antilaw:

    There isn't any real way of getting around this law, par se, but one can couple other A-Abilites from other jobs with the Archer job. For example, many abilities that you learn as a Soldier can still be used, but now they have the Archer's range. This is why a Paladin/Hunter or Archer mix is so brutal.

    Berserk :
    "Driving berserk."
    You'll be penalized for causing a unit to go berserk.

    Bind :
    "Immobilizing/disabling."
    You'll be /penalized for imobilizing or disabling a unit.

    Alternate method or ways to circumnavigate the law without using an antilaw:

    Cast or use a skill that inflicts Stop, Petrify or Sleep.

    Control :
    "'Control' A-abilities."
    You'll be penalized for using a beastmaster's "Control" ability on a monster.

    Alternate method or ways to circumnavigate the law without using an antilaw:

    Charm the monster, or confuse it, though the former works much, much better as it is predictable.

    Fight :
    "A successful 'Attack.' Abilities are not penalized."
    You'll be penalized for using the "Fight" command.

    Alternate method or ways to circumnavigate the law without using an antilaw:

    Use other A-Abilities, such as Colour Magic, Skills, etc... If not, use reaction abilities by planting yourself directly in front of them.

    Greatswords :
    "A greatsword hit."
    You'll be penalized for successfully attacking with a greatsword.

    Items :
    ""
    You'll be penalized for using the "Item" command.

    Alternate method or ways to circumnavigate the law without using an antilaw:

    Really, all of the items can be emulated by some ability or another found in some job class. And truthfully, most abilites are better than the items anyways.

    Missle :
    "A Bow/greatbow/gun hit."
    You'll be penalized for successfully attacking with any projectile
    weapon.

    Alternate method or ways to circumnavigate the law without using an antilaw:

    Cast magic and skills, but do not couple an A-Ability with a bow/gun shot, otherwise it will still be counted against you. Some skills and magic are quite high in their range, and some even hit all enemies.

    Rapiers :
    "A rapier hit."
    You'll be penalized for successfully attacking with a rapier.

    An R1 antilaw covers the following:

    Confuse :
    "Confusing."
    You'll be penalized for confusing a unit.

    Alternate method or ways to circumnavigate the law without using an antilaw:

    Charm, or if it is an animal, have a beastmaster control it.

    Fire :
    "Fire actions/A-abilities, Fire weapons are not penalized."
    You'll be penalized for performing fire actions or A-abilities. This does not include using fire weapons.

    NOTE this does not include Fire imbued weapons.

    Ice :
    "Ice actions/A-abilities, Ice weapons are not penalized."
    You'll be penalized for performing ice actions or A-abilities. This
    does not include using ice weapons.

    NOTE this does not include Ice imbued weapons.

    Knives :
    "A knife hit."
    You'll be penalized for successfully attacking with any knives.
    (i.e. Jack knife, Kris knife, Khukuri, etc...)

    Lightning :
    "Lightning actions/A-abilities. Lightning weapons are not penalized."
    You'll be penalized for performing lightning actions or A-abilities. This does not include using lightning weapons.

    NOTE this does not include Lightning imbued weapons.

    Poison :
    "Poisoning"
    You'll be penalized for poisoning a unit.

    Protect :
    "Imbuing with 'Protect'"
    You'll be penalized for casting "Protect" on a unit.

    NOTE: I am not sure of this, but one may be able to cast Barrier on other units and not be penalized, though I have never tried.

    Shell :
    "Imbuing with shell."
    You'll be penalized for casting shell on a unit.

    NOTE: I am not sure of this, but one may be able to cast Barrier on other units and not be penalized, though I have never tried.

    Silence :
    "Silencing."
    You'll be penalized for casting silence on any unit.

    Alternate method or ways to circumnavigate the law without using an antilaw:

    Disarm, stop, sleep, confuse, charm, any ability that causes them to become befuddled so that the enemy cannot cast spells.

    Swords :
    "A swords hit."
    You'll be penalized for successfully attacking with a sword.



    I don't think that is all of them, but most. It goes without saying that for all of those laws, there are specific anitlaws to be had, for example:

    If a Swords law is in effect, there is a companion Swords anti-law. Not ALL of the laws have a pair, but most do.

    If anyone wishes to elaborate or offer more advice on circumnavigating laws I have or haven't covered, then do so.


    There, you have it. I do not wish to hear you complaining about laws ever again, for now you have a reference for each and every law I could think of.
    ...

  9. #99

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    Quote Originally Posted by Mirage
    I don't agree with you. Two words: Mystic Quest.
    Mystic Quest was FANFREAKINGTASTIC. I guess I'm the only guy who liked that game. Heh.

    Anyway, FFTA was not bad at all. I definitely like FFT more. I mean, come on, the last boss is (SPOILER)Jesus Christ, in a figurative sense. Seriously, you can't top that.

    The story of FFTA was engaging enough, I thought. It was a cool idea. A few parts really get you going. There was one totally optional battle and the enemies were zombies, and their names were the same as the bullies in the snowball fight at the beginning. I really liked that.

    But look at the FFT story. Betrayals, conspiracies, civil war, romance... The story is complex and intriguing. I've played the game 30 times through (no exaggeration) and there's still some stuff that I don't get. I'm sure that I'm not alone in having been confused by FFT's story, even if only for a little while.

    However, I did like the more simplistic approach to the story. Very straight forward. Not really confusing. By the end of your first run through the game, there are no unanswered questions. The only thing I didn't catch was the nature of that Llendar guy. But now I get that too, so yeah.

    Plus, FFTA could relate to me a little more since I had been Mewt in school for a while, myself.
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  10. #100

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    I bow down to Skyblade and Nominus Experse in this area, finalfantasyguy4ever, but I happen to think that the laws that prevent damage to an entire race are... Interesting... in their own way. If you get far enough into the game, you can actually get the law cards that let you put those laws down, which is extremely useful if you can link up with some of your friends (LMAO I did that to the one guy I know who has this game, and he flipped, since he was totally demolished in the last hunt link mission). The no damage laws make it a little mre of a challenge, but hell, if you really try they can be avoided, since they only show up when you put them down yourself. I have yet to fight a battle where those laws didn't let me totally demolish the competition. I killed 5 lv 44-48 opponents with my lv 50 moogle juggler/thief alone. that is how useful those laws can be. BUT! you have to really watch out for the damn animal law. It can cause you a LOT of grief if you aren't a good strategist ( I happen to be an amazing strategist, so there is little problem for me), but remember that any clan battle you have on the overworld map you can run from if you have to, either becuse you have a few too many people on dispatch missions, or if you just aren't capable of getting around the laws (NEVER RUN AWAY! EITHER WIN OR DIE TRYING!!!).and there are only like 2 battles in the game where you can't run and ALL the opponents are animals, so there is next-to-no reason why that law should be stepping on your toes in battle, since you can just send a few of your people to jail if you really want the win.

    AND BTW, Heavy Applause for Nominus Experse for your 3/4-4/5 giude of all the laws from MEMORY. I am impressed there. I would be down-right scared if you remembered all the recommended parts to the laws. Kudos to ya.

    And I haven't finished the whole game yet, since my friend didn't show up at the beach yesterday with his game so we could trade to get me those last few mission items, which I happen to have on my not-as-far slot. I need to trade over choco-gratin and a stasis rope, and I'll be able to finish the last 5 missions and do the next storyline, which I look forward to, since the judges, however useful they may be, are pricks and I wanna kill em. Just to prove that I AM THE LAW! lmao. And the only reason I can't complete all the missions is because I threw away some key mission items early on, which was incredibly stupid of me.
    The Unending Swarm, Hive Fleets Behemoth, Kraken, And Leviathan, And The Countless Others Drifting In The Void Are Only The Beginning Of The End For The Imperials. Their Arrogance, Their Taint Upon The Multiverse, And The Fall Of Their False God, The Emperor, Are All Coming Far Sooner Than They Would Ever Expect. Let The Tyranids, Truly Superior Beings, Bring Their Doom. Let Them Find Their Doom In The Form Of Clawed Talons And Serrated Teeth. The Fools Shan't Be Missed.


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  11. #101

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    can someone who got cid tell how he was

  12. #102
    Skyblade's Avatar
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    Well, like the other job unique characters, Babus and Ezel, he suffers from a lack of customizibility. He is stuck as a Judgemaster, and has no combos. However, he has some of the most powerful abilities in the game. Abate lets you do whatever you want without reprecussions from the laws for a full one of the Judges turn (and, if you have fast characters, that is usually enough time to win the battle). Judge Sword is an attack that does his normal weapon damage and steals JP, perfect for bypassing Reflex and Strikeback, and if your enemy got JP somehow, you can take it. Yellow Clip removes a yellow card from one of your units, but I find it easier to use Abate and not get the Yellow Cards in the first place. Bind is a 3 square range, no damage attack that causes Immobilization and Disable, which is awesome, but accuracy isn't wonderful (always use from behind, if you can), and he can't learn Concentrate. JP Gift lets you give half of Cid's current JP to an ally. Unfortunately, you can't use it to instantly prep a Totema, since the most it can give is 5. His stats are basically Paladin stats, and his equipment is Paladin equipment. Oh, and he is inherently immune to Demi, Quarter, etc...

    Check here for my complete rundown on all the secret characters.
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  13. #103
    Back from the Abyss ValkyrieWing's Avatar
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    I beat the game, all the way, and I still like it. That's good enough for me.
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  14. #104

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    ok thanks alot casuse i really wanted him

  15. #105

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    I still really want him, and if my friend doesn't go to the beach tomorrow so that I can get the judgemaster, that I am going to have to kill him, and that's gonna interfere with my current activity on these messageboards... so let's all hope that Troy shows up and I don't have to kill him and get locked away for a long long time. And yeah my game cart of FFTA is worth more to me than my DS itself, or even my Avatar of Hope or Lethal Vapors cards, and that's saying something right there! This game is excellent, and if you have a few hundred spare hours, then take the time and beat it. I definitely reccomend it.
    The Unending Swarm, Hive Fleets Behemoth, Kraken, And Leviathan, And The Countless Others Drifting In The Void Are Only The Beginning Of The End For The Imperials. Their Arrogance, Their Taint Upon The Multiverse, And The Fall Of Their False God, The Emperor, Are All Coming Far Sooner Than They Would Ever Expect. Let The Tyranids, Truly Superior Beings, Bring Their Doom. Let Them Find Their Doom In The Form Of Clawed Talons And Serrated Teeth. The Fools Shan't Be Missed.


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