Quote Originally Posted by Pharoh Amon Khan III
Ah, someone asks a question of my experience... You see, Para-Magic, is as Dr. Odine defined it... Manipulating various, apparently ambient, energies.

Say you focus on air molecules... Now focus and speed them up... What do you have?... Fire. Or the equvilent short burst of it that merely does a singe of damage.

Balamb Garden is the only facility that officially experiment and train their SeeDs to use Guardian Forces. With these, 'beings' of specified energy signatures, one is capable of absorbing/store and manipulating greater amounts of energies.

Shiva, for example, is a Guardian Force that is attuned to the liquid/solid state of matter of water and therefore "ICE". By means not fully understood, a Guardian Force 'junctions' to a Summoner and this results in a 'symbiotic' relationship. If a summoner draws and stocks Ice energies to themselves/GF, this will increase the GFs power. For example. If Ice is junctioned to increase strength stats, Shiva is apparently increasing 'muscle mass'. Health, mental power (MAG) ect, work in the same way.

Now, most often ask the question: How can Galbadian and other SeeDs use magic if they do not have a GF?

It's simple. With a GF a Summoner can Draw and Stock magic. But without a GF one can only Draw and Cast.

Balamb SeeDs: Draw/Stock/Cast/Junction

Galbadia/Trabia SeeDs: Draw/Cast.

The advantage that the Balamb SeeDs have over others is that they have ambient and a near unexauhstable supply of energies. Instead of relying on random available energies from their enemies or "Mana Springs"

If there are any further questions please ask... And don't forget to study the next Chapter: Time Compression: The Everlasting Moment.
I don't really agree with this. I think that, because Squall shows no feats of superior strength in the game, a 'strength' Junction instead increases the power of physical blows, be it through better cutting power at the time of strike or whatever. Further on this, there are no Galbadian or Trabian SeeDs, according to the game, and the Galbadian soldiers are never shown to 'draw' magic, so this doesn't really work, for me.

As for manipulating energy, sure, that's what para-magic is, and that's what draw points give; energy of a specific type.