Before I start, I would like to let everyone know that it has been a long time since I played the game so I apologize and concede about Balamb Garden is where SeeDs are trained/graduated. I think I understand now... Understand I'm proving anything, I'm just sharing what I believe because it made it more fun as I drudged through this game... Making feel a 'part' of it, y'know? Kinda like sharing my summer vacation through story because you weren't there.

I believe that Para-Magic is the manipulation of various ambient energies. Just like scientists, SeeDs study the molecular make up of these energies and use them to various effects such as 1 part Oxygen and 2 parts Hydrogen make up water which both are ambient even within our own world. Just like the X-Man "Iceman" can not make ice without moisture and fellow X-Man "Storm" manipulates weather she can not create weather and must have suffient elements for the desired effects.

I believe this works also with the SeeDs. Fire, is basically the heat air, which can be made by friction and feed off ambient air. Hence the brief plume of fire.

I also believe that SeeDs are highly trained telepaths and telekinetics. Hence Protect, and Float for example involves telekenisis; while Quake, Shell involve telepathy.

I believe that Para-Magic is an natural ability among all characters of FFVIII. For me this explains the use of Para-Magic by Rinoa, Irvine, Galbadian Soldiers, and Monsters.

I think that the Draw/Cast method is how Para-Magic works with non-junctioned beings because some enemies do draw from the player characters (PC), if I remember correctly.

All I'm saying is I got my views and can back them or not same as you. You can't back up the JME theory no more than I can the Draw/Cast.

So that's it... That's why believe. And I'm not going to refute the JME theory... Theoretically, it would be endlessly pointless.

Thank you and good night.