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Thread: The 1st hour (or so)

  1. #1

    Default The 1st hour (or so)

    Personally, I hate the first hour or so of FF's, but then go on to love the rest of the game. I cant really talk of 1-5 as i havent played them but 6-10 and even TA has that initial part where i really have to urge myself to keep playing as i know it will soon get good. What do you guys think bout the first hour (or so), or has it never bothered you?

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  2. #2
    THE JACKEL ljkkjlcm9's Avatar
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    it only seems to bother me when I've already played the game and there is all the tutorial stuff, I already know how to play thank you!

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    Being Pooh. Chris's Avatar
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    Quote Originally Posted by ljkkjlcm9
    it only seems to bother me when I've already played the game and there is all the tutorial stuff.
    Yeah, same thing happens to me. I NEVER get tired of playing through certain games though.



  4. #4
    Paganini is a bastard. Rengori's Avatar
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    I can say that the first hour or so of I-V don't bug me, neither does IX, but VII's loses its touch the second time or so, VIII just sucks, and X is really really long and boring.
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    Shadow Master Griff's Avatar
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    Well at least it's not as bad as the first couple hours of KH2, but I agree it can still be pretty bad.

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  6. #6

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    For some reason, I always end up playing the 1st few hours way too many times, and then they get awfully repetitive. I don't know how it always happens though

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    Banned DeathKnight's Avatar
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    ???? what's this talk of hours?

    I love every seconds

  8. #8

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    Actually, I like the beginning of FF games, they're usually fast progressing and exciting (like FFX and FFXII), except for the tutorials of course.
    Last edited by Darkwing Bahamut; 07-20-2006 at 09:38 AM.

  9. #9
    Yuffie ate my avatar Sefie1999AD's Avatar
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    I mostly like the beginnings of FF games. FFI's is alright, quite a typical "Save the Princess!" beginning, but it gets great when you cross the bridge and hear the Prologue for the first time. FFII's opening cutscene (defeated in battle, warriors revived, joining the Rebel Army) is okay, but other than that, there's not much going on except when (SPOILER)Scott dies. FFIII's beginning is great with the Wind Cave, the Onion Kids' comments, the boss and the events after that.

    I think FFIV's opening is excellent. It's quite long, but there's a lot of thoughtful stuff going on, and it's a great moment when Cecil and Kain leave for the Village of Mist together. FFV's is very beautiful, and the song "A Presentiment" works perfectly with the events, and pretty much everything from the beginning to the Wind Shrine is a lot of fun. FFVI's good too and has plenty of fun parts until Tina and Locke leave Narshe.

    I liked FFVII's first hour a lot since it was an action-filled beginning, a raid on a Mako Reactor. FFVIII's was actually quite dry with the exception of the stunning opening FMV. Other than that, the good parts don't really start until the invasion of Dollet. FFIX's beginning was one of my favorites. A lot of well done FMVs, beautiful music, a lot of minigames and some humor too. Just be careful not to spend the first 3-5+ hours playing card games and doing the Zidane vs. Blank duel. FFX's opening is decent. The Zanarkand piano part is beautiful, Tidus and Auron fighting Sin is alright, but after that, the game remains quite dry for a few hours, until you set the sails for Kilika. FFX-2's intro isn't too bad, though it takes a while to get used to the game's style and the fast battles.
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  10. #10
    Banned Lilliputian Hitcher's Avatar
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    Usually if a game hasn't grabbed me in the first hour it's a pretty clear indicator of whether I will actually like it or not. One thing I hate above all else in video games is terrible pacing (Xenogears, for instance).

  11. #11

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    I loved the beginning of FFIX I just love starting in a town, yeah give me a good town to explore and it might be because I played the jump rope game first time and got to a thousand jumps...I believe it was a fluke

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  12. #12

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    I think for me, one of the main draws of Final Fantasy is developing the characters and getting rare items and all this jazz. At the very start of the game it's just basic, linear stuff, stuff that you know everyone else is forced to do.
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  13. #13

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    Quote Originally Posted by drunkymonkey
    I think for me, one of the main draws of Final Fantasy is developing the characters and getting rare items and all this jazz. At the very start of the game it's just basic, linear stuff, stuff that you know everyone else is forced to do.
    I think you nailed my problem by saying that, generally i find at the beginning of games, youre pretty much limited to "attack" and "item", maybe one of your party can do magic and there is only one or two people in your team. For me, FF really gets going when you have a full party of 3 or 4 (depending on which FF youre playing) and you got mad skillz!

    For the games i've played, i think (probably contraversially!) VII has the worst beginning. For me, that game doesnt really get going until you leave midgar for the first time (tho the biker bit at the end of midgar is awesome!)

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    Polaris's Avatar
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    I hate when Quistis is explaining the turtorial, it takes ages and the second time you play it, you get bored coz you already know the stuff!

  15. #15
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    [/QUOTE]For the games i've played, i think (probably contraversially!) VII has the worst beginning. For me, that game doesnt really get going until you leave midgar for the first time (tho the biker bit at the end of midgar is awesome!)[/QUOTE]

    I disagree, FF7 has a great begining, the action and storyline is fast paced, certainly not boring.

    The problem isn't just in FF games though, most games will inventively have a slow learning curve, especially RPG's becuase they are fairly complex and need getting used to.
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