Quote Originally Posted by Mirage
Am I the only one sick of being stufck with this alignment through almost every Japanese RPG?
I want to be more free to do what I want in Japanese RPGs, and not always have to choose the "morally correct" options. I understand that it can't affect the main story too much though, but I can't really see the problem in "persuading" a shopkeeper to give me a discount by force. Remember that the world I'm trying to save is the same world as his crappy shop is in anyway.
I want to be able to form my own character a bit more, and to let that affect many things that are not crucial to the main plot.

What do you all think?
Because Elder Scrolls sucks?

I like being forced to live a story, the cinematical rpg, as they were coined, is good fun in itself - but I believe you hit the nail on the head - they are not true RPGs.

Bipper

Baulder's gate gets some what close, but still meh.