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Thread: Which Final Fantasy has the best battle system?

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    Default Which Final Fantasy has the best battle system?

    Ok guys (and gals), in your opinion, which Final Fantasy do you think had the best battle system?

    EDIT - Skills/abilities/EXP/Battles - Any gameplay related features - Sorry for confusion

    Me personally? I don't really have a straight answer. (Keep in mind I've played abit of 5, 6 and 10 finished 7 and 8 and half way through 9)

    I liked the way you could level up your GF in FF8, but I hated the way you had to draw magic from enemies to junction to your stats, especially trying to find magic such as Ultima. Basically, barely ever used magic after 2nd disc, because everytime I used magic my stats would go down! Stupid IMO.

    Now onto FF9 which I'm currently playing. Hmm, dunno really. Sometimes it's annoying when you don't have the character you want, say you want someone who can heal, but you don't get Eiko or Dagger in your party. Also, getting AP for items is EXTREMELY time consuming. I've been playing for 38hrs and I'm on the 3rd disc, I'd say at least 12hrs has been me running around trying to get AP for all my items I get and I haven't even learnt half the abilities yet! As far as I know, summons aren't a very big part of FF9, the animations are alot shorter than FF8 (which is kind of a good thing I guess, as sometimes I wished I could skip the scenes during a battle in FF8, but it would have been cool to at least see a longer intro the 1st time you used the summon - Doesn't FF10 do this?)

    FF7. This was actually very similar to FF9, but I liked it a whole lot better. Reason? Because you didn't have to teach every single character the same damn abilities! Just give them the item and it carries the exp. You could give any character whatever you wanted and you had alot more freedom to create a magical character, a physical character or a balanced character.

    From what I've played of FF10, the battle system is very complicated with that giant grid with the stones. I've only played it for an hour or 2 at a friends house, but it seemed pretty tricky to learn. Something that puts me off is the fact that if you make a mistake in what abilities you teach your character it seems that it would be extremely difficult to turn back, so you'd have to make all your decisions for a powerful character very carefully. I don't really like the summons in FF10 from what I've seen. I preferred it when they came down FF8 with a 10 min intro (lol) and then dished out some major damage

    From what I've played of FF5 it has my favourite battle system, allowing you to create your own type of character. The jobs system =). I reckon FF9 is basically a mix between FF5 and FF7, but each character is already assigned a job and instead of getting AP for the job, you get AP for the items instead. Haven't played enough of FF5 to get to summons so I can't really comment.

    What I'd like to see in one of the upcoming FF games is a mix between FF5's battle system and FF8's GF system. FF8 also had a really good weapon system IMO, there weren't many, but you had to collect material for them and each weapon was quite alot stronger than the previous, and how each new weapon granted you a new Limit Break. Perhaps GF's would grant you skills instead of items, and you would gain AP for your GF to grant you new skills or something? I'd also like to see a bigger emphasis on elemental powers in the next FF. Like in Pokemon Grass > Water
    Water > Fire
    Stuff like that. It already exisits now, but I don't think there's enough depth involved. I mean, in FF9, basically whatever is strong against something is also weak against it :s
    Last edited by Pyroteq; 07-22-2006 at 10:43 AM.

  2. #2
    Missing Dell's Avatar
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    FFIX is following IV. Good game.

    I like XII Battle System, Active Dimension Battle, that way, I don't have to wait for the battle screen to appear. But sadly, FFXII is way too hard!!!

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    I junctioned your GF ;) BardTard's Avatar
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    I like FFX's battle system the best, but I like the dresspheres in FFX-2.

  4. #4

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    Yeah, I think I'm going to enjoy Final Fantasy Twelve's the most, when it does actually arrive.
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    Shadow Master Griff's Avatar
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    Quote Originally Posted by Pyroteq
    From what I've played of FF10, the battle system is very complicated with that giant grid with the stones.
    ....That's the leveling system.

    I like FFX's battle system, knowing the order each person is attacking in allows a bit of strategy to be added to the battles, hell in some battles it's necessary. Or just hit attack the whole time, y'know, whatever works...

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    Topcat's Avatar
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    Yeah thinking about it, X did have a fantastic battle system, i especially liked it how you could change your characters in battle, great idea. I quite liked the sphere grid too, complicated but a clever way to progress levels. The only criticism was that you didn't get many summons, well not as many as other FF's.

    7 also had a great battle system, pretty simple but enjoyable. I like battle systems where you do not have to rely on only attacks or magic or summons. In 7 all were seen as just important whereas for example FF8 you relied too much on summons in my opinion.
    "Everyone's always in favour of saving Hitler's brain. But when you put it in the body of a great white shark, ooohh! Suddenly you've gone too far!"

  7. #7

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    it seems like some people are gettin the levelling up systems mixed up with the battle systems. as far as battle systems go. i think that FFX is the only one that is really much different from any of the others. its weird because i ALWAYS play with the ATB on "active" as having it on "wait" is way too easy for me, but ironically, i think X's battle system is the best as by letting you swap characters mid battle, it throws a whole new strategic element to the battle

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  8. #8
    Nerfed in Continuum Shift Recognized Member Zeromus_X's Avatar
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    I, II, and III had a turn based system. Pretty fun. FFIII added in tasty damage numbers and items during combat; plus no more attacking air.

    FFIV, V, VI, VII, VIII, and IX had ATB. IV didn't have the bar originally however.

    FFX had CTB, which really had you thinking on what you'd do next. No more 'Cursor Memory' -> Button Mashing anymore.

    FFX-2 went back to ATB, with charge time and Dresspheres. Changing jobs in battle kicked ass.

    FFXI and XII seem like real time. FFXII looks very promising, from videos I've seen.

    Zeromus is a summon.

  9. #9

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    Final Fantasy VIII - is it harder to get a good kicking or a bad kicking?

    Final Fantasy Tactics Advance - the Judges and the laws irritate me. however, the more i despise them, the more exciting the battles are.

  10. #10

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    Quote Originally Posted by Ifrit's_Daddy
    it seems like some people are gettin the levelling up systems mixed up
    I'm talking about that as well. Battles, leveling up, EXP, Abilities, basically any gameplay related features.

  11. #11
    Nerfed in Continuum Shift Recognized Member Zeromus_X's Avatar
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    Well, 'customization system' would be better than battle system.

    Overview time!

    FFI: You choose jobs at the beginning, which get upgraded later.

    FFII: A realistic customization system. 'Create a character', as they say. Certainly more complex than FFI's system.

    FFIII: The first customizable job system, with different abilities.

    FFIV: Traditional leveling. Characters have a set class and gain abilities as they level up, like traditional RPGs.

    FFV: FFIII on crack. The amount of customization is greater than ever before. Mix-and-match abilities, and the introduction of the Mime class.

    FFVI: I hope you don't miss uniqueness in characters, because it's gone. Espers can teach magic, possibly a precursor to the GF Junction system in FFVIII. While characters have certain job-specific abilities and equipment restrictions, everyone can learn every spell.

    FFVII: Materia system gives even greater customization. All characters have a suggested job by their starting materia, but in the end, everyone is just separated by their limit breaks.

    FFVIII: Junction system is similar to FFVI's system, but now even more abilities are added. Stocking magic to increase your stats gives characters even more power; but is rather unbalanced.

    FFIX: Characters learn abilities from different equipment. Nice and smooth.

    FFX: The Sphere Grid allows even more flexibility, but each character is somewhat restricted by class. (Unless you fight the superbosses, at any rate.)

    X-2: Dresspheres are a nice version of the classic job system. Different Garment Grids offer different abilies and styles. And, you can change jobs in battle. Pretty awesome.

    *yawn* That's all I'll do for now.

    Anyway, I enjoy Job systems like III, V, and X-2 the best.

  12. #12

    Moomba

    The battle systems in FFVIII and FFIX are similar, I didn't like either because they lacked originality. I hated the system in FFX, it was slow proceeding and unrealistic. You can leave the battle screen on for an hour and nothing moves. Overall, it makes the battles not as fun or exciting.

    I like the battle systems in FFX-2 and FFXII. The FFX-2 system is much speedier and fast progressing than the other FF systems. The ADB (Active Dimension Battle) system in FFXII is in real-time and allows free movement in combat. Also, the battles are field encountered which means no more annoying random encounters.

    The Final Fantasy XIII battles look awesome. The heroine can run around the field during battle and the battle menu looks to be real-time. The battles look faster and more action-oriented.

  13. #13
    Banned Thorn's Avatar
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    10's "Turn System" and ability to bring characters in and out of battle makes it by far the best. Overdrive system is good too, with unique requirement in order to use the move succsessfully.

    Though the spheregrid is not at all related to the battle system, that is also good.

  14. #14
    Banned Lilliputian Hitcher's Avatar
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    FFX-2. There is no debate (or at least not until FFXII comes out).

  15. #15

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    I fell in love with FFX's.

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