While it's nice to have some extra MND gear for your Cure V potency I don't think it makes or breaks you. It's a direct modifer and since Cure V doesn't have a softcap like the other cures it's quite easy to boost it pretty high, but I don't know that it's worth going out of the way to get MND gear. I think for a lot of WHMs it's lazy (cheap) way of gearing a slot that could otherwise be made more useful.


You could either have 5 MND on a slot to give an extra 5 to Cure V or you could have 25-30-50 MP on a slot which would give you at least 1 Cure II for 90. If you are a very serious endgame WHM I can see going through the trouble of having a MND set to slowly macro in as you use your MP. I just think this is an expense you should put off until you have a very hefty manapool.

Usually, the only use I see in huge MND builds is for WHM to have an epeen contest of their own. "ZOMG I did 1600+ for a Cure V" when it was something like Temenos (2xLight Weather) + Korin Obi + Medicine Ring + Noble's Tunic + Light/Apollo's Staff + Divine Seal + very unhealthy Galka MNK.