Quote Originally Posted by JKTrix
First, PLEASE stop quoting the entire chain of posts. It gets annoying having to scroll through the thing 50 times.

Deathknight, what you don't seem to understand is that PC games are moddable. That means you can change them. You can have an Unreal Tournament game on a PC and a PS2 console, but on a PC you can modify it so that all the characters are Dragon Ball Z people.

So, you can have the same game on a PC that's on a console that does the same stuff... and *more*. That's what everyone is getting at.
And more than that, are all the user create maps. Or the TC's or total conversions for games. One of the most famous TC's for a game is Counterstrike. That mod for Half-Life because so popular that Valve snapped up the rights to it.

There are tons of interface mods for games like WOW, that make the game much more user friendly, and therefore more fun to play. Basically, the difference is that with many PC games when you are playing a game and you think, 'man I really wish I could have a button that does...' chances are someone has thought of that as well, and there is a mod that will do it.

Also one thing that hasn't been touched on is the source code releases. Doom, Duke Nukem, Quake, Quake II, and many other games have had their original source code released and allows for users to revamp the engines to give a new life to old games. I can play the original Doom now on my widescreen with the correct aspect ratio, and hardware acceleration and all sorts of nice lighting effects.