Page 2 of 2 FirstFirst 12
Results 16 to 29 of 29

Thread: Did PS3 copy Nintendo's WII? I don't think so!

  1. #16
    A true ffix lover Ashley Schovitz's Avatar
    Join Date
    Aug 2005
    Location
    In the southside
    Posts
    1,391

    Default

    Quote Originally Posted by Agent Proto
    Oh well I guess I lost then and SNES tilt wasn't made by Nintendo either like that matters.

    Yellow Winged Angel

  2. #17
    Oh go on then Cz's Avatar
    Join Date
    May 2001
    Location
    Sadly retired
    Posts
    5,193

    Default

    It certainly seems that Sony's decision to incorporate motion-sensor technology was a reaction to the acclaim that the Wiimote received in the gaming press. However, I don't think it matters whether Sony "copied" Nintendo or not, provided that they use the technology to produce a quality gaming experience. Complaining about one company stealing ideas from another misses the point.
    "The most important and recognize player in the history of the country."

    Sometimes I wonder what my life would be like if I were as great as Paulo Wanchope.

  3. #18
    Will be banned again Roto13's Avatar
    Join Date
    Nov 2005
    Location
    On the INTARWEB
    Posts
    14,570

    Default

    It's not really a threat to Nintendo, anyway. Tilt sensoring is nothing compared to the Wiimote's motion sensory.

  4. #19
    Mold Anus Old Manus's Avatar
    Join Date
    Mar 2004
    Location
    cumree
    Posts
    14,731
    Blog Entries
    1

    Default

    OMG. SONY TTLY COPYED NINTENDO COS THEY SUHK I H8 SONY WICH IS Y I HAV A PS1 N 2 AND etc

    Nobody cares anymore.


    there was a picture here

  5. #20
    Banned DeathKnight's Avatar
    Join Date
    Jan 2006
    Location
    Zanarkand AKA NYC
    Posts
    2,689

    Default

    Quote Originally Posted by roto13-ness
    It's not really a threat to Nintendo, anyway. Tilt sensoring is nothing compared to the Wiimote's motion sensory.
    Thread answered, please close this thread.

  6. #21
    Shadow Master Griff's Avatar
    Join Date
    Mar 2006
    Location
    Canada
    Posts
    880

    Default

    It really doesn't matter if it was copied seeing as a Nintendo rep was quoted as saying that it was a huge honour to see that the top company use their idea.

    Which FF Character Are You?


    (SPOILER) This Signature STILL contains spoilers

  7. #22
    who-za-what-za! Slicksword45's Avatar
    Join Date
    Nov 2005
    Location
    In antartica
    Posts
    700

    Default

    Quote Originally Posted by DeathKnight
    PlayStation3=graphics

    Wii=Innovation/fun

    simple as that.
    Of course. Cause Mercs. 2: World in flames, FFXIII, MGS4 and God of War 2 are not going to be fun. sure....


    anyway, on topic, I also thought it was kinda strange that they were announced around the same time......
    I LIVE!!!!! AGAIN!

  8. #23
    Slothstronaut Recognized Member Slothy's Avatar
    Join Date
    Jun 2005
    Location
    I'm in space
    Posts
    13,565
    Blog Entries
    27
    Contributions
    • Former Cid's Knight

    Default

    Quote Originally Posted by Slicksword45
    Quote Originally Posted by DeathKnight
    PlayStation3=graphics

    Wii=Innovation/fun

    simple as that.
    Of course. Cause Mercs. 2: World in flames, FFXIII, MGS4 and God of War 2 are not going to be fun. sure....
    God of War 2 is for PS2, though you're making a good argument. To add to it, Assassins Creed alone looks like something I'll have more fun with than anything on the Wii so far. You want innovation, go read up on it. Games like that that take the gaming experience in new directions; proof positive that creativity isn't reliant on a new type of peripheral (but for god's sake, don't tell Nintendo that. You'd hurt their feelings).

    Anyway, on topic; yeah it was obvious that the motion sensing was a reaction to the Wii, but is that a bad thing? I can see a lot of potential for a controller like that in some genres, so what's it matter who came first, Sony or Nintendo? And of course, in all fairness, Sony did patent the technology years ago, so who's to say they didn't implement it first and Nintendo just beat them to the announcement? I'm not saying that's what happened, since it certainly doesn't seem like it played out that way, but it's always possible.

  9. #24
    oreodaredattoomotteyagaru Recognized Member JKTrix's Avatar
    Join Date
    Jun 2006
    Location
    Bermuda
    Posts
    3,352
    Articles
    42
    Blog Entries
    1
    Contributions
    • Former Editor
    • Former Site Staff

    Default

    I think it's easy to see that the PS3 motion control was a knee-jerk reaction to the Wii-mote. Sure, they patented the tech a while ago (thank god it's not gonna be another Rumble fiasco), but the fact that their developers didn't know much about it until shortly before E3 just shows that it's not really a serious part of their whole scheme.
    Nintendo is probably used to Sony screwing them over by now, which is why they can laugh it off.

    Assassin's Creed is going to be on the 360 as well, by the way.

    Anyone who says that games on PS360 will not be fun is talking in full fanboy mode. Of course games on other systems will be fun. Wii's just about a different approach to a familiar experience, and expanding the market with accessible controls.

  10. #25
    Slothstronaut Recognized Member Slothy's Avatar
    Join Date
    Jun 2005
    Location
    I'm in space
    Posts
    13,565
    Blog Entries
    27
    Contributions
    • Former Cid's Knight

    Default

    Quote Originally Posted by JKTrix
    Assassin's Creed is going to be on the 360 as well, by the way.

    Anyone who says that games on PS360 will not be fun is talking in full fanboy mode. Of course games on other systems will be fun. Wii's just about a different approach to a familiar experience, and expanding the market with accessible controls.
    Whoops, forgot about that, thanks for correcting me. I guess I just slipped up since I don't plan on buying a 360. But my point had more to do with the game than what systems it's on anyway.

    I'm not sure how accessible the controls will really be though. I mean it's a completely different control scheme which I've seen some journalists already admit takes time to adjust to. I doubt this would really be any more accessible than say, controlling a game with a mouse. Might even be less so simply because a lot of people have experience with a computer mouse. I think we'll probably still see about the same learning curve as you do with people not used to a regular controller.

  11. #26
    oreodaredattoomotteyagaru Recognized Member JKTrix's Avatar
    Join Date
    Jun 2006
    Location
    Bermuda
    Posts
    3,352
    Articles
    42
    Blog Entries
    1
    Contributions
    • Former Editor
    • Former Site Staff

    Default

    Accessible doesn't necessarily translate into 'ease of use'. A steering wheel looks simple enough, but driving a car is a little complicated.

    To loosely use a Nintendo quote, 'The average person is more likely to pick up a remote and use it effectively than one of our current 10+ button controllers.' Depending on how it's implemented in games, 'swing the controller like this' would be more intuitive for the average non-gamer than 'press X to do this'. Check out some videos of WarioWare: Smooth Moves (www.gamevideos.com, www.gametrailers.com) for demonstration.

    Wii games can have simple, PS3 DualShake level movements (possibly like Monkey Ball), but they can also have even more complex movements since the Wiimote actually does more (like in Metroid Prime 3, using the Grapple Beam or opening locks).
    I think the learning curve might actually be harder for *gamers*, who are used to the traditional control and mouse control, whereas (depending on the game) average Joe will simply read the instruction and do it. That's the challenge Nintendo will really face. The controller is probably great for WarioWare and other such games, but when it gets to more traditional games like platformers and shooters (aiming is fine, but how about turning? that looks problematic) that's where my concern lies. But then again, there is the 'classic' controller that should eliminate those kinds of problems. Hopefully it comes with the system.

  12. #27

    Default

    you would turn by aiming off the screen untill you faced the direction you wanted. but from all the e3 reports i have read people say that the wii controller is very easy to use, it hardly took them any time to get used to it.

    what style games would the ps3 motion sensor be good for? the only styles i can think of are flight sims and games like amrble maddness.

  13. #28
    Slothstronaut Recognized Member Slothy's Avatar
    Join Date
    Jun 2005
    Location
    I'm in space
    Posts
    13,565
    Blog Entries
    27
    Contributions
    • Former Cid's Knight

    Default

    Quote Originally Posted by JKTrix
    Accessible doesn't necessarily translate into 'ease of use'. A steering wheel looks simple enough, but driving a car is a little complicated.

    To loosely use a Nintendo quote, 'The average person is more likely to pick up a remote and use it effectively than one of our current 10+ button controllers.' Depending on how it's implemented in games, 'swing the controller like this' would be more intuitive for the average non-gamer than 'press X to do this'. Check out some videos of WarioWare: Smooth Moves (www.gamevideos.com, www.gametrailers.com) for demonstration.
    I see where you're coming from, but I think accessibility is in fact connected directly to ease of use. Let's face it, if you aren't used to game controllers, then a game like MGS3 isn't very accessible since the fact that it uses every button on the controller makes it tough for those new to games. Obviously a game like Wario Ware is going to be accessible since it's not going to have complex movements to perform a series of complex actions (at least that's what I'm assuming based on past wario ware games since I can't watch those videos right now). If anything though, I think with a lot of traditional genres, waving the controller around will actually be clumsier and less intuitive than simply pressing a button. Let's face it, waving the controller in some pattern in front of the screen is likely going to be less accurate than simply pressing the A button to attack.

    Anyway, I'm still looking forward to seeing how all this works by trying it myself eventually. I'm hoping all my fears about the Wii will be laid to rest when I play it myself, and if they are, I'll gladly ask someone to pass the Ketchup and eat my words. As a Nintendo fan since the NES days, I'd love nothing more than to love the Wii, I'm just not going to be sold until I play one myself.

  14. #29
    oreodaredattoomotteyagaru Recognized Member JKTrix's Avatar
    Join Date
    Jun 2006
    Location
    Bermuda
    Posts
    3,352
    Articles
    42
    Blog Entries
    1
    Contributions
    • Former Editor
    • Former Site Staff

    Default



    Nintendo has its bases covered. I mentioned the 'classic' controller at the end of my previous post, this is it. These plug into the Wiimote and can't be used separately it seems, but you can stick in a GC controller and it'll work.

    I wonder what controllers will come with the Wii? I'm thinking 2 Wiimotes, 2 Nunchucks, and maybe 1 Classic Controller. That'd be ideal and definitely worth $250 (considering this is cheap tech anyway).

    Back to the topic a bit, the PS3 controller and the Wii controller do have some similar functions, but Wii branches out from there. Out of the box, it already has more 'movement' functionality, then it has the expansion slot for potentially limitless other functions. Nintendo has already revealed the Nunchuck, the Classic Controller, and the Zapper (gun) prototype that all plug into the slot. Then once it gets into the hands of Hori or Logitech or Mad Catz, we'll be seeing more and more stuff.
    Last edited by JKTrix; 08-02-2006 at 12:50 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •