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Thread: favourite profession

  1. #16
    Hmm might be a good place to ask. Whats the best way to boost a paladin's move range? My paladin is always about 7 panels away from the fighting.

    On topic, I'm a fan of Dragoons and Fighters. I just like the seek and destroy with sheer power tactics.

  2. #17
    Sages are awesome, except that they are so slow that the battle is over before they move.

    To boost the move range of Paladins, equip the Nagrarok/Sequence, the Peytral, and the Ninja Tabi. With Double Sword, you can equip both. That's a +5 to movement. You'll have to trade or manipulate catches to get more Nagraroks, and trade for more Ninja Tabi though.

  3. #18

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  6. #21
    the acacia hat also increases movement. i think its something that can power up and possibly add over 2+ movement when fully powered but its something to do with two player stuff.

  7. #22
    The Acacia Hat can't be equipped by Paladins. He was asking how to increase the movement of Paladins, so there was no need to mention the Acacia Hat.

    BTW, is anyone else having trouble getting the Quote button to work?

  8. #23
    yep having a problem here.


    fave. profesoin must be thief/ninja what can i say as a human you dont need anymore jsut steal :P

  9. #24
    I used to use doublesword alot with fighters and paladins, but then I noticed something:

    you can get a Templar/Gladiator who, at lv 50, will do 999 damage with Ultima sword, and the templar side of him will let his MP grow to a point where he can use it 3 times in a fight in a row, and if you put sequence (this is a little stacked since his attack with me right now is at like 750), peytral (his armor is at like 600), the acacia hat (his res is at like 550), and ninja tabi on, he can move 8 panels.

    so there's a guy who can move 8 panels, jump 5 levels upwards, and with all the abilities of a templar and gladiator he is a killing machine, and can do 999 damage 3 times per fight, and you give him either strikeback or bonecrusher to discourage people swinging at him, and wpn attack+ to finish it off so he can swing normally for around 450 damage.

    THAT is my favourite class.

    Oh, and give him an angel ring to make him the ultimate-killer from hell.

  10. #25
    paladins for the humans and assassins for the viera, with underlying magic abilities. the instant death hits the enemy and stuborn foes get pumped full of magic! i like having magic users that you think can't kill you in one turn and then they surprize you with 'last breath' and 'rock seal'. all i really have to worry about is their speed, but i've solved that too. i also like illusionists, dragoons, and gunners.

    Quote Originally Posted by licence View Post
    Hmm might be a good place to ask. Whats the best way to boost a paladin's move range? My paladin is always about 7 panels away from the fighting.

    On topic, I'm a fan of Dragoons and Fighters. I just like the seek and destroy with sheer power tactics.
    ninja tabi, one of the swords can boost movement abilities, and peytral boosts as well.
    Last edited by Zamba136; 10-03-2006 at 06:16 AM.

  11. #26
    Gunner/Mog Kight - Concentrate on Rush/Ultima with 8 panel range
    Paladin/Fighter - Fighting machine
    Defender/Gladiator - Tank
    Summoner/RM - Doublecast turbo Madeen 1st turn and just watch the totema like move.
    I love all Nu mou other than the monster based one's (sage is cool).

    Oh and never underestimate the power of throwing a curveball by making a Paldin/archer who uses boost just before comboing.

  12. #27
    I've always been a fan of Snipers myself.

  13. #28
    Gunners, Assassins, Ninjas, Dragoon, all my favs ^ ^

  14. #29

  15. #30
    I think that Jugglers are the most fun. Those are the ones whose skills apply to everyone on the map, right? Like Chroma Gem and stuff?

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