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Thread: favourite profession

  1. #16

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    Hmm might be a good place to ask. Whats the best way to boost a paladin's move range? My paladin is always about 7 panels away from the fighting.

    On topic, I'm a fan of Dragoons and Fighters. I just like the seek and destroy with sheer power tactics.

  2. #17
    Skyblade's Avatar
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    Sages are awesome, except that they are so slow that the battle is over before they move.

    To boost the move range of Paladins, equip the Nagrarok/Sequence, the Peytral, and the Ninja Tabi. With Double Sword, you can equip both. That's a +5 to movement. You'll have to trade or manipulate catches to get more Nagraroks, and trade for more Ninja Tabi though.
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  3. #18

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    Thanks

  4. #19
    Back from the Abyss ValkyrieWing's Avatar
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    HUNTERS FOREVER!
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  6. #21
    The giver of *hugs* boys from the dwarf's Avatar
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    the acacia hat also increases movement. i think its something that can power up and possibly add over 2+ movement when fully powered but its something to do with two player stuff.
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  7. #22
    Skyblade's Avatar
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    The Acacia Hat can't be equipped by Paladins. He was asking how to increase the movement of Paladins, so there was no need to mention the Acacia Hat.

    BTW, is anyone else having trouble getting the Quote button to work?
    My friend Delzethin is currently running a GoFundMe account to pay for some extended medical troubles he's had. He's had chronic issues and lifetime troubles that have really crippled his career opportunities, and he's trying to get enough funding to get back to a stable medical situation. If you like his content, please support his GoFundMe, or even just contribute to his Patreon.

    He can really use a hand with this, and any support you can offer is appreciated.

  8. #23
    troublesome tailz's Avatar
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    yep having a problem here.


    fave. profesoin must be thief/ninja what can i say as a human you dont need anymore jsut steal :P
    Too big. <-- yeah i heard that one before

  9. #24

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    I used to use doublesword alot with fighters and paladins, but then I noticed something:

    you can get a Templar/Gladiator who, at lv 50, will do 999 damage with Ultima sword, and the templar side of him will let his MP grow to a point where he can use it 3 times in a fight in a row, and if you put sequence (this is a little stacked since his attack with me right now is at like 750), peytral (his armor is at like 600), the acacia hat (his res is at like 550), and ninja tabi on, he can move 8 panels.

    so there's a guy who can move 8 panels, jump 5 levels upwards, and with all the abilities of a templar and gladiator he is a killing machine, and can do 999 damage 3 times per fight, and you give him either strikeback or bonecrusher to discourage people swinging at him, and wpn attack+ to finish it off so he can swing normally for around 450 damage.

    THAT is my favourite class.

    Oh, and give him an angel ring to make him the ultimate-killer from hell.
    The Unending Swarm, Hive Fleets Behemoth, Kraken, And Leviathan, And The Countless Others Drifting In The Void Are Only The Beginning Of The End For The Imperials. Their Arrogance, Their Taint Upon The Multiverse, And The Fall Of Their False God, The Emperor, Are All Coming Far Sooner Than They Would Ever Expect. Let The Tyranids, Truly Superior Beings, Bring Their Doom. Let Them Find Their Doom In The Form Of Clawed Talons And Serrated Teeth. The Fools Shan't Be Missed.


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  10. #25
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    paladins for the humans and assassins for the viera, with underlying magic abilities. the instant death hits the enemy and stuborn foes get pumped full of magic! i like having magic users that you think can't kill you in one turn and then they surprize you with 'last breath' and 'rock seal'. all i really have to worry about is their speed, but i've solved that too. i also like illusionists, dragoons, and gunners.

    Quote Originally Posted by licence View Post
    Hmm might be a good place to ask. Whats the best way to boost a paladin's move range? My paladin is always about 7 panels away from the fighting.

    On topic, I'm a fan of Dragoons and Fighters. I just like the seek and destroy with sheer power tactics.
    ninja tabi, one of the swords can boost movement abilities, and peytral boosts as well.
    Last edited by Zamba136; 10-03-2006 at 06:16 AM.

    "ignorance is bliss...so is death"

  11. #26
    Fireblade13's Avatar
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    Gunner/Mog Kight - Concentrate on Rush/Ultima with 8 panel range
    Paladin/Fighter - Fighting machine
    Defender/Gladiator - Tank
    Summoner/RM - Doublecast turbo Madeen 1st turn and just watch the totema like move.
    I love all Nu mou other than the monster based one's (sage is cool).

    Oh and never underestimate the power of throwing a curveball by making a Paldin/archer who uses boost just before comboing.
    "Swordchucks Yo." - Fighter

    "Every time I cast Hadoken it siphons a little bit of love out of the world to create a massive destructive explosions. They say the divorce rate goes up with each cast." - BM

    How many swords could sword chucks chuck if sword chucks could chuck swords? Same goes with Nuns! :rolleyes2

    "I cast Ice-9!" -RM

    "I can steal stuff that isn't even there" -Thief (Yet he can't steal in the game)

  12. #27
    Huh? Flower?! What the hell?! Administrator Psychotic's Avatar
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    I've always been a fan of Snipers myself.

  13. #28
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    Gunners, Assassins, Ninjas, Dragoon, all my favs ^ ^
    Quote Originally Posted by Maxx Power View Post
    So far playing WoW, I've shouted "ROFLCOPTER" on no less than fifteen occasions, danced as a bear at the end of a ship, and compared the Klu Klux Klan to cereal.

  14. #29
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    summoner with doublecast.
    "I'll tell you one thing... The truly mighty ones don't flaunt their power. How can I describe it to you? The sly eagle hides its claws."
    -Zidane Tribal, Final Fantasy IX

  15. #30

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    I think that Jugglers are the most fun. Those are the ones whose skills apply to everyone on the map, right? Like Chroma Gem and stuff?
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