Zelda gameplay isn't supposed to differ very much from game to game. Refinements like parrying and being able to wield enemies' weapons are satisfactory.
Yeah. It was the graphic style that turned me on. WAAAAY on. ;]
Yesh! It was the level/dungeon design that rocked. <_>
Yup! It was the sailing that was good. n_n
Yes! It was a totally different reason or a combination of your awesome reasons! ^-^ (Specify)
Nah. It was the graphic style that turned me off. ;[
Nosh. It was the level/dungeon design that bombed. >_<
Nope. It was the sailing that was bad. u_u
No. It was a totally different reason or a combination of your average reasons. v.v (Specify)
*Poll option reserved for Meat Puppet*
Zelda gameplay isn't supposed to differ very much from game to game. Refinements like parrying and being able to wield enemies' weapons are satisfactory.