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Thread: RPG Making programs

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    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
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    So, Rase's EoFF RPG has definitely struck a nerve, and now I really want to make my own RPG. So, I'm looking for an RPG Maker of some sort that, if possible, will allow for certain dialogue scripts. I want more complete choices than "yes" or "no" (a la Baldur's Gate, where you can have whole sentences. Not necessarily that large amount of text, but enough to convey a certain thought), and the ability to have diverging paths in the storyline. Other additional features are nice, but not requisite. Can the RPG Maker do this? Or do I need to use a different program.

    Oh, and I'm also considering using a classical-heavy score. Would I need to use primarily Midi files? And if so, can you do anything to Mp3's to compress them to make them usable?

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    Banned Lilliputian Hitcher's Avatar
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    RPG maker can do what you’re describing quite easily with 'fork events'. As for which RPG Maker program to use, it depends how much programming you know. RPG Maker XP is the most recent version, but it's very inflexible if you don't know how to edit scripts with Ruby. RPG Maker 2003 may be the better choice in this case, which has more pre-set event commands to choose from.

    Really though, 2003 is geared more towards FF type games (it comes with an ATB battle system) where as XP is geared towards Dragon Quest type games. I've never seen someone try to make a traditional CRPG like Baldur’s Gate, but I'm sure it's possible. You're pretty much SOL if you want to make a battle system like BG in 2003 though; you definitely need to use the Ruby scripting in XP for that sort of thing.

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    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
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    I'm willing to settle for whatever battle system the game has to offer, I just want to make sure that I can make a cool story of it, and I am growing bored with the terribly linear characters that don't give you any choice of development. And dammit, I want the main character to end up BAD.

    Also, is it possible to do job progression? Like change from Fighter to Paladin or whatever?

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    Quote Originally Posted by Behold the Void View Post
    I'm willing to settle for whatever battle system the game has to offer, I just want to make sure that I can make a cool story of it, and I am growing bored with the terribly linear characters that don't give you any choice of development. And dammit, I want the main character to end up BAD.

    Also, is it possible to do job progression? Like change from Fighter to Paladin or whatever?
    The storyline is absolutely yours for the twisting with RPG Maker XP. I have zero experience with scripting but I have managed to make quite an in-depth plot with this engine. As for making character choices affect the outcome of the story, it's entirely possible! You just have to keep track of the splits in decision-making and come up with separate plotlines. The developement is yours with which to tinker. Also, to answer your previous post, the decisions can be made into sentences and don't have to be limited to yes/no. The sentences can't be very long but you do have some room for creativity. Job progression is also feasible but would require decent scripting abilities to make it possible to change jobs on the go. I can't help you there, though...

    Good luck!

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    Banned Lilliputian Hitcher's Avatar
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    A job system would take a lot of time to impliment, but it's possible. Basic transformations like Dark Knight Cecil changing to Paladin Cecil would be very easy to do. Although keep in mind that this would probably require you to draw a lot of the sprites yourself...

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    Banned Sylvie's Avatar
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    Anything is possible in XP, pretty much. As long as you can do scripts. I remember a site (I forgot it though), and they had tons of scripts for this kind of stuff. You can do a lot with scripting, but it can be hard. I used some scripts without any knowledge of scripting, because the maker gave good directions on how to use it. I say go for XP.

    Edit: In fact, you can do a lot of stuff without RUBY. My friend Bakerman could make it so you could walk around, and if you had the necessary items, you could start a fire and cook food over it. Its a pretty flexible program, but you need to get used to using it, and a lot of the features.

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    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
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    The Dark Knight Cecil to Paladin Cecil is basically what I have in mind, although possibly without having to restart at 1st level.

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    Banned Lilliputian Hitcher's Avatar
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    It's easy enough. What I would do would be to have two separate characters: One Dark Knight version and one Paladin Version. When you make the change you could simply remove the Dark Knight from your party, add the Paladin and set the Paladin's level to that of the Dark Knight.

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    it's not fun, don't do it Moon Rabbits's Avatar
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    You could also use something like Multi-Media Fusion, Games Factory, or Game Maker. It would take a long time to learn how to use these but I think they could offer more flexability than RPGMaker (at least, the RPG Maker I remember from 5 or 6 years ago).

    Adventure Games Studio also can be used to create RPGs, although you need to use the AGS-scripting language to do so.

    In my opinion, if you're going to learn a scripting language built into one of these game makers (ie. RUBY or the AGS-script), I say learn BASIC or even C++. It takes alot more brainpower and determination, but it DEFINITELY offers far more flexibility and room for originality than any game maker can offer.

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    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
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    What would learning these programming codes permit me to do? And how would I best go about learning them? Bear in mind this is to be a "for fun" project, but one I am willing to devote some time into making good (hence it will probably take me forever and 20 years to complete, what with university and all). Bottom line is I'm willing to go through some trouble to make it good, but I don't have all the time in the world to tinker with it, it'd be more of an "in my spare time" thing.

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    Banned Lilliputian Hitcher's Avatar
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    Well, the thing is that RPG maker will get the job done, but if you wanted total, unrestricted control over how you go about making the game you would probably only get that through making the game in C++ or something. Thing is, making a game that way would first require you to become very comfortable with the C++ language and it's not the easiest thing in the world to learn. Really, for a part time project that your just doing for fun I would consider RPG Maker your best choice.

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    Unimportant Passerby Rase's Avatar
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    Hooray for long posts!

    Quote Originally Posted by Behold the Void View Post
    So, Rase's EoFF RPG has definitely struck a nerve, and now I really want to make my own RPG. So, I'm looking for an RPG Maker of some sort that, if possible, will allow for certain dialogue scripts. I want more complete choices than "yes" or "no" (a la Baldur's Gate, where you can have whole sentences. Not necessarily that large amount of text, but enough to convey a certain thought), and the ability to have diverging paths in the storyline. Other additional features are nice, but not requisite. Can the RPG Maker do this? Or do I need to use a different program.
    RPG Maker can handle it quite easily. Here is a quick step-by step:
    Click Show Choices.
    Here you can change the up to four choices.
    Using the Message command, you can create the four trees however you like. Here I have it so after you make a choice, the player repeats it, as if they are talking.

    Quote Originally Posted by Behold the Void View Post
    Oh, and I'm also considering using a classical-heavy score. Would I need to use primarily Midi files? And if so, can you do anything to Mp3's to compress them to make them usable?
    Midi files are your best bet, due to the size. Charas has a good number of midis, ranging from game-rips to original tracks. There are bound to be plenty more out on the internet.

    Quote Originally Posted by Behold the Void View Post
    Also, is it possible to do job progression? Like change from Fighter to Paladin or whatever?
    Yes. More on that later.

    Quote Originally Posted by Genji View Post
    Anything is possible in XP, pretty much. As long as you can do scripts. I remember a site (I forgot it though), and they had tons of scripts for this kind of stuff. You can do a lot with scripting, but it can be hard. I used some scripts without any knowledge of scripting, because the maker gave good directions on how to use it. I say go for XP.
    There are also a good number of pre-made scripts for RPG Maker XP. Here is a good range of examples, from Custom Menu Systems to a Random Loot Script to a Personality Engine. Most require simple Copy/Paste jobs, and those that don't are usually fairly detailed in their descriptions.

    Quote Originally Posted by Genji View Post
    Edit: In fact, you can do a lot of stuff without RUBY. My friend Bakerman could make it so you could walk around, and if you had the necessary items, you could start a fire and cook food over it. Its a pretty flexible program, but you need to get used to using it, and a lot of the features.
    Just as an example of how you would do this:
    Choose Conditional Branch.
    Here you can make a variety of preconditions for things to happen, from needing an item to having a party member to having a certain weapon or piece of armor equiped.
    You can also "stack" conditions. Here, you need both Firewood and Flint to make a fire. Choosing "Yes turns on a switch...
    Which can change the event to another page, with entirely different possibilities.

    Quote Originally Posted by Behold the Void View Post
    The Dark Knight Cecil to Paladin Cecil is basically what I have in mind, although possibly without having to restart at 1st level.
    Quote Originally Posted by Lilliputian Hitcher View Post
    It's easy enough. What I would do would be to have two separate characters: One Dark Knight version and one Paladin Version. When you make the change you could simply remove the Dark Knight from your party, add the Paladin and set the Paladin's level to that of the Dark Knight.
    A much easier option would be to simply use the "Change Hero Class" event command. Especially since I'm not sure how you would make it so the game changed one characters level to reflect that of another.
    Boy am I an unfunny ass.

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    Banned Lilliputian Hitcher's Avatar
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    That would still require you to change the character's sprite and remove any old skills that they had (iirc) though.

    Not really that difficult, but I would have thought that just having two seperate characters would be easier.

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    Unimportant Passerby Rase's Avatar
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    Quote Originally Posted by Lilliputian Hitcher View Post
    That would still require you to change the character's sprite and remove any old skills that they had (iirc) though.
    Very true, I forgot about that.

    Quote Originally Posted by Lilliputian Hitcher View Post
    Not really that difficult, but I would have thought that just having two seperate characters would be easier.
    The only ways I can think of doing this are if you KNOW what a characters level will be (and set the new characters starting level to that), did something with variables (I'm not to knowledgeable about these, so it may be a possibility or not) or if you use some sort of script. I may be wrong here, but to my knowledge there aren't any other ways to "transfer" one characters level to another.
    Boy am I an unfunny ass.

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    C++, as the hitchhiker suggested. Duh! The better answer would be not JAVA

    Actually, for your skillset, I think learning Java would be beneficial, as you would have the control of C and a lot more ease of use. There are some tricks with threading and such you will get into later, but JAVA will ease you nicely into the ends. It is supprisingly not much harder than RPG maker code - you just have a lot more to work with. Bantam is gonna smite me if he sees this

    Bipper

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