Rase's method actually works, especially since I'll be making custom "Advanced" Classes that should have the same basic skillsets with more advanced ones, and the class advancement will really just be getting stronger, kind of like in Final Fantasy I or Seiken Densetsu III.
By the looks of it, I can set it so that a certain amount of script requirements are met. So would I be wrong in assuming that I could make it so that if you've answered at the very least, say, 3 out of 5 choices, you end up with x path?
You'd be completely right, I believe. Give me a minute and I'll check and, if so, put up a screen or two for reference. I'm almost 100% certain you can, though it would be a little complicated and may use variables.
EDIT: Here you go...
Choose Variable Operation
Variables are basically number-keepers. You can add a number to a variable from here, and it will store that number. Variables are mainly used in conjunction with the Conditional Branch command, as you will see.
Here I have a series of questions with two answers. Depending on what answer is picked, a variable is increased by one.
After all five questions, use the Conditional Branch command and make two of them, identical except for the variable they're using. Make sure they are set to what you want it to use to determine what happens, be it >, <, >=, <=, etc.
Here is the finished product. After the part where it tells you what you are, you would change the class, sprite, skills, etc. to fit that decision.
This is just one example of many. You can have it so that, depending on what you answer, you will get different quests, different equipment, different skills, or gain access to different locations, to name a few more.
Last edited by Rase; 08-15-2006 at 08:04 AM.
Boy am I an unfunny ass.
If you want to, I'd settle with downloading a (SPOILER)pirated version of the latest RPG Maker XP off torrentspy or something. If you have the time to invest in, it can be loads of fun, or the most annoying thing you'll ever do. You got the innovated ideas, just so much as applying it into the program that was hard for me.![]()
Neverwinter Nights has a nice editor as part of its package. Not free, but definitely more like Baldur's Gate than RPG Maker is.
I'm not sure about XP, but in 2003 you could set a variable to the same value as the level of a party member. You can then add the amount of levels stored in a variable to a character. So all you would have to do is remove the Dark Knight from the party, create an event that sets a variable to his level then subtract one from this variable (to compensate for the fact that the Paladin will start at level 1), put the Paladin in the party and add the amount of levels in the variable to him.
This works in 2003, but as I said I haven't checked if you can do the same in XP.
*checks if XP is still installed*
EDIT: Yep, looks like you can do the same in XP as well.
Boy am I an unfunny ass.
I've been considering using Flash to make something like this.
Which would mean that it would be an embedded object in the browser and not require any installation (Assuming you're one of the 75% of computer owners that have the lastest flash player).
But that would mean that you'd have to code most of the things that come as standard in these RPG packages. And it would, of course, require that you own flash.
Word/s.
As for the story goes...RPG Maker allows you to turn goody goody characters into bad asses that´s what i´ve done turn former friends into enemies that´s what makes RPG´s unique not the same old good guy beats the hell out of bad guy.![]()
Err, I'm pretty sure the whole 'good guy turned bad guy' thing is just as cliché now days as fighting the same guy throughout the entire game.
It depends on how you put the concept, if you make a good plot around it and if the passage to bad is smooth and step by step then the player becomes interested in it and wants to keep playing just to see that transformation. I´m not talking about a sudden change.
It depends on how it's handled, and I tend to make my bad guys just a lot more ruthless and a lot more willing to employ brutaller means to achieve their ends. So they think they're wholly justified in what they're doing. It will come down, essentially, to how brutally the player plays their character when the choice arises. Of course that'll be yet more work for me, but if I can pull it off it should be fun.
So you will give a good side and a dark side that the player can choose from?
It sounds like Dark Forces II.
You could also try this:
http://www.toolkitzone.com/
I don't know how good it is in comparison to RPG Maker XP but it's totally freeware. And the community around it gives a lot of support.