Which version did you play? NES, Origins, or DoS?
In the NES version, Chaos has only 2000hp. If you cast "Fast" on your Knight and Master, they can usually about 600-700 damage, per turn. I think they made him a bit tougher (as in, more HP) in the newer versions. I know they made Lich, Kary, Krakken and Tiamat tougher.
And the thing is, that was common, too. You'd be doing swell. You'd go into the Earth Cave and fight the Vampire. He'd work you over a bit, but you came out triumphant. And then you have to walk back out of the Earth Cave... And you'd get surprised by 7 ghouls that stun you when they hit you. So now, all of your guys are stunned and you can't even run from the fight. Happened all the time. The only solution was to get a "Hrm2" off as quick as possible.That is what makes the Ice Cave such a nightmare in non-DoS versions. It's a long dungeon with dangerous enemies, and since you can't save, you can never know when you get ambushed by 9 Sorcerers or 3 Mages who cast Fire3 and Bane on all your party members, getting eliminated before you even get your first turn. The DoS version practically removes that threat since you can just save and load between every battle or so.
I guess that's part of why FF1 was so much fun. Because it was ridiculously challenging at times. I mean, you'd cast Ice2 on a group of all the same enemy, and it would do 226 damage to one, and 39 damage to another. And in a game where your max HP at the end of the game is around 600, that 200 damage is a BIG difference.
Those who could honestly say that they played through the NES version of FF1 were pretty rare, back then.
Hey, did anyone else feel like Warmech was more difficult than Chaos?






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