Well, the Tempsave function is only useful if you plan on quitting the game right where you are. Once you load a Tempsave file, it is deleted. The game is basically geared towards forcing you to accomplish a large chunk of the mission, rather than just being able to save wherever. Adds a bit of a challenge to it. Though it's always nice for EXP or Gil, whichever you choose to get, when you restart the mission.
And I agree with Zeromus. Only having one file per memory card? What's up with that? That's never how Square has done things. Really bugged the crap out of me. Anyways, darkchrono, the only way you can save your progress in that game is to get to a checkpoint. You'll know you've hit it because it will say "Saving" with a little memory card next to it at the top of the screen. It is almost always accompanied with an event.






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