We'll probably find that when Tekken and Soul Calibur get online that DoA wouldn't be able to match it. But that's probably because the Namco fighters have had a huge arcade base for years and years. DoA, in my opinion, does deserve to be considered top tier among 3D fighters. What I love about the game is the speed of it. Compared to Tekken, the mix-ups you do come out a helluva lot faster and in many cases, it's impossible to pick up until it's too late (I reversal whiff a lotOriginally Posted by JKTrix
) so you just can't guess where a move's going to hit you, you have to know and you can only achieve this by learning the characters and knowing your opponent (though this is true too for Tekken. I'm just saying in Tekken, you can more often than not tell whether the next move in a string is going to hit high, mid or low depending on how the opponent is coming at you whereas in DoA, it happens too fast for you catch it as easily.)
I wish I had a 360 for this game.![]()
Ein's was my favourite character from DoA2 (the only one I have). ^^



) so you just can't guess where a move's going to hit you, you have to know and you can only achieve this by learning the characters and knowing your opponent (though this is true too for Tekken. I'm just saying in Tekken, you can more often than not tell whether the next move in a string is going to hit high, mid or low depending on how the opponent is coming at you whereas in DoA, it happens too fast for you catch it as easily.)

Reply With Quote