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Thread: The Best Final Fantasy?

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  1. #1
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    [QUOTE]you're misinterpreting what I said.

    Yes, there are certain parts in VIII that make you want to kill the main characters because of how illogical they can act.
    No there are certain parts, and rare I might add, that I don't want to kill them... Everything else, it's just a wonder I kept them alive intentionally against my will to reach a save point.

    What I said was that the dialogue was alot more realistic as far as the way human beings interact with eachother.
    I don't think I am misinterpreting Apologies if I am though. I'm sorry, dude, but I have yet to understand people that use dialouge like the characters from 90210 and the O.C to be 'realistic. Believe me I've seen people like this and they have the nerve to look at me strange because I give 'em the answer in 1 minute versus their 30 minutes of drama. Face it, it's unrealistic over-the-top drama that doesn't make any sense.


    in FF I-V, and VI too, the character interaction was very simple. Conversations were unrealistically short. Characters who should have something to say would awkwardly stay quiet.(ex: Mash not saying anything to Edgar until he revealed he wasn't Gerad)

    This is the perfect example of foreshadowing and dramatic tension. Sure we already KNEW why Sabin (Mash) wasn't talking to Edgar... But the hidden details (dramatic tension) made you want to know more about the story. They didn't just leave it hanging. Odine, and Cid Kramer...


    I understand that it's video games. But VII (and VIII) changed that and made storytelling in games on par with movies.
    Yes, one of them being a good movie that deserved a sequel

    The other... eh... not so good. Not even a novelization.


    The fact that Quistis went to apologize to Rinoa may have been a little crazy
    It wasn't a little crazy, it just plain stupid. No question about it. Of course this is all just my opinion.

    (they did have time though) but at the same time, the interaction, the things they actually say to eachother between the two is very human, not like the very 2-dimensional and static characters of previous games..
    You say they had time, but obviously the writer's had no sense of timing. This scene alone just doesn't make any logical sense. No matter what your 'emotions' are no matter how 'human' you are. You are a mercenary soldier, and logic dictates that you can apologize to the ditzy girl, AFTER you save the world from "Darth Vader" (Sorceress Edea).

    P.S.: Read my last post.
    Last edited by Pharoh Amon Khan III; 09-21-2006 at 04:00 PM.

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