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Thread: Big up the down Red Mage!

  1. #31
    Dragonfire's Avatar
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    2Fi/2RM is a great party... but in FF1 it doesnt really matter.... If you take the time and want the challenge you beat it with solo theif, BB, or even White Mage.

    The simplistic and archaic battle system (dont mistake me i love FF1) of FF1 makes ATK power better than everything else. It's not like FF3 where variety of classes is necessary

  2. #32
    This could be Dangerous! Carl the Llama's Avatar
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    I think im going to try a all fighter team... the only thing that concerns me is the fact that they have no magic to kill those blob things (where a BLM would) any thoughts on this?

  3. #33
    moorB A abrojtm's Avatar
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    I did Fi Fi Fi WM before and the only thing that was any trouble was just farming for Gil to get equipment. The game was a breeze other than that.
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  4. #34
    lomas de chapultepec Recognized Member eestlinc's Avatar
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    Quote Originally Posted by ~Reno~ View Post
    I think im going to try a all fighter team... the only thing that concerns me is the fact that they have no magic to kill those blob things (where a BLM would) any thoughts on this?
    run away, or just sit there and hit them over and over until they die.

  5. #35

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    Besides, Fighters are that likely to get critical hits that they'll do several armour piercing shots for normal damage anyway. Don't worry about it.

    Worry about healing when you fight the final boss.

    Why has this topic's name been changed from "Big up the Red Mage!" to "Big up the down Red Mage!"?
    Last edited by ReloadPsi; 10-09-2006 at 05:43 PM.

  6. #36

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    Quote Originally Posted by Psi View Post
    I just played through FF1 with a party of two fighters and two red mages, and it was the easiest game I ever played. Why? Because my two mages didn't spend 90% of the game stood in the back row hitting for 1 damage while I saved magic for when I really needed it!

    Sure, they can't learn Nuke, Fade, XXXX or Zap!, but why does that matter when you can rarely afford to use those spells anyway? Chaos went down in a couple of rounds and it might even have been quicker if I hadn't wasted time casting Fast and Tmpr...

    So in conclusion, I think the Black and White mages kinda suck. What's the point when they're only useful in 10% of the battles, as opposed to Red Mages, who are useful in nearly all of them, especially when they have nearly as much HP as the Fighter? Hooray for Red Magic!
    Well, sure, it's easier. But it's not as much fun. Strategizing is a lot of fun. When you have a fighter, a Black Belt, a White Mage and Black Mage, you really have to plan out your fights, especially boss battles. It's just more fun.

    You're right, though. It is easier the way you've described. I just don't think it's as much fun.

    Can the Red Mage/Wizard learn the lv 4 Black Magic "Fast"?
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  7. #37

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    Quote Originally Posted by ~Reno~ View Post
    I think im going to try a all fighter team... the only thing that concerns me is the fact that they have no magic to kill those blob things (where a BLM would) any thoughts on this?
    Just run from SCUM - they hardly give any exp anyway. The battles I would be more concerned about with 4 fighters are large numbers of undead monsters with paralyze. With a mage in the party, you can usually get off a FIR2 or HRM2 and take them all out in one shot. That said, while I'd probably prefer the 2 fighters, 2 red mage party (mentioned in the original post) over 4 fighters, I still think 4 fighters is one of the strongest parties in the game.

  8. #38
    Ten-Year Vet Recognized Member Kawaii Ryűkishi's Avatar
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    Quote Originally Posted by Psi View Post
    Why has this topic's name been changed from "Big up the Red Mage!" to "Big up the down Red Mage!"?
    Indeed!

  9. #39
    Free-range Human Recognized Member Lawr's Avatar
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    Quote Originally Posted by Maxx Power View Post
    And this, my friends, is why Red Mages will always be the greatest class of them all.
    [strike]PARADOX[/strike] ORTHODOX
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