How many are in FFXII?
How many are timelimit with chasing-collecting or movement challenges? And how time specific are they? What about those that require specific button mashing/sequencies??
How many are in FFXII?
How many are timelimit with chasing-collecting or movement challenges? And how time specific are they? What about those that require specific button mashing/sequencies??
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My real estate agent, old Jill
Has excellent properties still;
There's none of it bland,
Still top-dollar, and
Has vacancies I'd love to fill
As far as I know, there are no minigames like that in Final Fantasy XII at all. I think this mob-hunting thing is the closest you get to a mini-game.
I have also heard no reports of minigames at any point in FFXII.
I heard that there was a fishing mini-game...But that's it besides mob-hunt.
Video of the fishing minigame
http://www.youtube.com/watch?v=JMe78f9Ba1E
Ooohhh...Looks kind of tough...
I didn't watch all of it, but that looks exactly like the minigame in X-2 where you calibrate the thunder plains towers.
I never did the calibrate the towers mission in X-2...
Anyway,I think they used less minigames to keep with the serious tone of the game.
Oh wow, there is a fishing mini-game. I had no idea that even existedWell, that's something I guess
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I hope there are more.
'Cause frankly,just killing monsters all of the time,might get boring after a while.
I've just got myself the Ultimania guide (the scenario one - still waiting on the Ultimania Battle) and the section on sub events is huge. I've got the feeling I've missed a lot when I first played it, but the whole world is so big that you easily miss out on things
So,all of the extra events make up for the sheer lack of minigames?