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Thread: hmm joker doom spamming.

  1. #1
    YOU BOYS LIKE MEXICO?! Jowy's Avatar
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    Default hmm joker doom spamming.

    Apparently, using an Echo Screen before Setzer uses his Slot command allows you to simply pause the game and unpause whenever you want a 7 to come up on the reels. Get the timing down pat and it's like a legitmate way to kill everything on the screen.

    I still prefer Psycho Cyan just because it's flashier though. <3

  2. #2
    Old school, like an old fool. Flying Mullet's Avatar
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    Yeah, I never use any of the cheats. The game is not hard to begin with, so cheats don't really do much for me.
    Figaro Castle

  3. #3
    Missing Dell's Avatar
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    Vanish/Doom is the best.

    The Late Owen Macwere Production.

  4. #4
    ♥ Mayor of Zozo Avarice-ness's Avatar
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    I just like the term 'Psycho Cyan' it brings a smile to my face.
    He is in the highest regards of my town.

  5. #5
    Will be banned again Roto13's Avatar
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    I use Vanish/Doom sometimes, but only if I want to end a battle quickly because I'm bored or busy or whatever.

  6. #6
    Holy Dragoon Kain <3 Recognized Member KoShiatar's Avatar
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    Never used any of those. The game is easy enough already.

  7. #7

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    I never have, but what is this Psycho Cyan? Cyan at low HP? With that 1 in 20 chance?

    I should really replay this game just so that I can see all of those awesome moves that I never got to before...
    I kept my party at too high HP to see any of those.
    The project that was awesome, has fallen apart... oh well.

  8. #8
    Xurts's Avatar
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    Quote Originally Posted by Bantam View Post
    Yeah, I never use any of the cheats. The game is not hard to begin with, so cheats don't really do much for me.
    ^^^^

  9. #9
    YOU BOYS LIKE MEXICO?! Jowy's Avatar
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    Psycho Cyan is when you equip Cyan with a Black Belt accessory, have him use 'Retort' and then turn him into an imp. The results are hilarious.

  10. #10

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    but when you're an imp you can't use retort again... hmm... I could see how it would work if you didn't make him an imp... is it some kinda glitch?

    well, I tried the joker's doom thing, and yes, it works. But I don't really find it cool, Its awesome factor wears off very shortly, because all it is, is level 1 doom. I'd find it much more interesting just to level up to insanity using the Lete River trick. Then you can win with a basic attack.
    The project that was awesome, has fallen apart... oh well.

  11. #11
    YOU BOYS LIKE MEXICO?! Jowy's Avatar
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    It's a glitch that causes him to attack nonstop thus killing everything on the screen.

  12. #12
    Nerfed in Continuum Shift Recognized Member Zeromus_X's Avatar
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    These bugs better be fixed in the GBA version. The amount of bugs in this game is disheartening.

    Quote Originally Posted by But don't trust me, trust Djibriel
    - What exactly is Vanish/Doom? All the cool kids are using it, but isn't it
    dangerous?

    [VANISHDOOM-LINK]

    There's a bug in this game. To be honest with you, there are over 160 documented
    bugs in this game,
    but among the few major ones, one would definitely be the
    one usually called Vanish/Doom, although it has many vile incarnations.

    Here's the deal. When the game determines if an attack will hit the target,
    it goes through a lot of things. M.Block, Golem, Reflect status, you name it.
    One of these checks is to see if the target has Clear status; if the attack is
    magical, the attack always hits. Another check is made on Death-based attacks;
    if the target has immunity to it, death-based attacks will always miss.

    Sadly, the game does it in this order:

    (If attack is magical)
    If target is under Clear status, the attack ALWAYS hits.
    If attack is Death-based, and the target has Death immunity, the attack ALWAYS
    misses.

    You see the problem here?

    So, when you apply the Clear status to a target immune to Death-based attacks,
    such as all bosses and a few tougher enemies, you can still kill them in one
    hit. Vanish/Doom is the common combo, but Vanish/Snare, Vanish/X-Zone, and
    Vanish/Demi are not unheard of. Another more interesting combination is
    Vanish/Dischord; this can halve the level of pretty much any creature over and
    over again, making them less and less of a threat and more susceptible to, for
    instance, Steal attempts.

    It's difficult to say if this is a bug. Not because of its woefully erroneous
    nature, but because Square has, since they discovered its existence, gone out
    of their way to say it's NOT a bug. They have only partly fixed it in
    Anthology, etcetera. I still say it IS a bug if only for the fact that several
    battles that should have been concluded in a certain manner (Ultros #3 with
    Relm showing up, Ultros #4 with Chupon Sneezing you off the Blackjack,
    Phunbaba #1 against Terra) can be cut short with Vanish/Doom. So, Relm will
    boast about her presence where she never appeared, you'll just kind of 'fall'
    off the Blackjack because Chupon never sneezed you off of it, and other crazy
    antics like that.

    Also, Vanish was never meant to make magical attacks connect PERIOD,
    disregarding all other properties. Ragnarok's Metamorph may still miss on
    targets under Clear, Float still allows you to circumvent damage from ground-
    based attacks, L.# Lores still miss if the level is inappropriate, etcetera.

    Another, lesser known, result of the bug is the fact it allows spells only
    normally successfully used on character with the Wound status (Life 2,
    ChokeSmoke, such attacks) to work on living targets.

  13. #13
    tech spirit
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    Quote Originally Posted by Zeromus_X View Post
    These bugs better be fixed in the GBA version. The amount of bugs in this game is disheartening.

    Quote Originally Posted by But don't trust me, trust Djibriel
    - What exactly is Vanish/Doom? All the cool kids are using it, but isn't it
    dangerous?

    [VANISHDOOM-LINK]

    There's a bug in this game. To be honest with you, there are over 160 documented
    bugs in this game,
    but among the few major ones, one would definitely be the
    one usually called Vanish/Doom, although it has many vile incarnations.

    Here's the deal. When the game determines if an attack will hit the target,
    it goes through a lot of things. M.Block, Golem, Reflect status, you name it.
    One of these checks is to see if the target has Clear status; if the attack is
    magical, the attack always hits. Another check is made on Death-based attacks;
    if the target has immunity to it, death-based attacks will always miss.

    Sadly, the game does it in this order:

    (If attack is magical)
    If target is under Clear status, the attack ALWAYS hits.
    If attack is Death-based, and the target has Death immunity, the attack ALWAYS
    misses.

    You see the problem here?

    So, when you apply the Clear status to a target immune to Death-based attacks,
    such as all bosses and a few tougher enemies, you can still kill them in one
    hit. Vanish/Doom is the common combo, but Vanish/Snare, Vanish/X-Zone, and
    Vanish/Demi are not unheard of. Another more interesting combination is
    Vanish/Dischord; this can halve the level of pretty much any creature over and
    over again, making them less and less of a threat and more susceptible to, for
    instance, Steal attempts.

    It's difficult to say if this is a bug. Not because of its woefully erroneous
    nature, but because Square has, since they discovered its existence, gone out
    of their way to say it's NOT a bug. They have only partly fixed it in
    Anthology, etcetera. I still say it IS a bug if only for the fact that several
    battles that should have been concluded in a certain manner (Ultros #3 with
    Relm showing up, Ultros #4 with Chupon Sneezing you off the Blackjack,
    Phunbaba #1 against Terra) can be cut short with Vanish/Doom. So, Relm will
    boast about her presence where she never appeared, you'll just kind of 'fall'
    off the Blackjack because Chupon never sneezed you off of it, and other crazy
    antics like that.

    Also, Vanish was never meant to make magical attacks connect PERIOD,
    disregarding all other properties. Ragnarok's Metamorph may still miss on
    targets under Clear, Float still allows you to circumvent damage from ground-
    based attacks, L.# Lores still miss if the level is inappropriate, etcetera.

    Another, lesser known, result of the bug is the fact it allows spells only
    normally successfully used on character with the Wound status (Life 2,
    ChokeSmoke, such attacks) to work on living targets.
    Doom still fully heal undeads though.
    everything is wrapped in gray
    i'm focusing on your image
    can you hear me in the void?

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