I don't know what to make my ramza in my game, so let me know what you made him!
I don't know what to make my ramza in my game, so let me know what you made him!
I think...I want to be forgiven...
Knight with Squire Abilities
Vaan - "Hey, you!"
Penelo - "Yeah, you! The one reading this sig at this very moment!"
Vaan - "Interested in playing FFXII International Zodiac Job system?"
Ashe - "But you have no knowledge of the Japanese language?"
Fran - "....We could help...."
Balthier - "That's right, Fran! Just click on Crossblades' thread on the very bottom of this signature and it will show you all license grid translations, magicks and tecks locations, and other changes that were made!"
Basch - "Don't forget though. Swap Magic is needed to play this game if you don't own a japanese PS2."
Vaan - "Also remember that if you played the original, you'll have an easier time playing the international version. We hope you enjoy the International Zodiac Job System experience. See ya then!"
http://forums.eyesonff.com/final-fan...ther-info.html
Whatever job he is, he always has auto potion, two swords, and move +3, and guts.
Squire with Math Skills.
Squire with Summoner skills
I had him train as all the melee classes. At the end, he was a dual-wielding knight with either Move HP Up or Move +2 (though I was sure there's a Move+3 ability), Counter, and Guts as a secondary ability. Why fight when you can Scream until you win the battle*?
*Well, Scream and then tear the enemy into pieces.
Last edited by BG-57; 09-03-2006 at 08:40 PM.
Yep.
All through the first chapter I have Ramza as the Knight class and then when the second chapter and through the rest of the game, I leave him as a Squire.
Well, I usually have him master everything I can, but when I'm fighting and I want to be indestructible, I make him a Monk with Squire abilities, Attack Up on Support, and Counter/Hamedo on Reaction. Usually Move +3 on Movement, but sometimes I'll give him Teleport or Fly, depending on the place we're fighting.
It's great this way because everything that a monk will do relies on physical power, not magic. Even his healing abilities, Chakra and Revive, are based on physical attack power. When you give him squire abilities, you give him Scream and Yell, both very useful for making a fight rather one sided.
I don't often set my party up like that, though. It's too easy. When you bring Ramza into a fight and he's dealing 800 damage right off the bat, you're not going to struggle at all. Especially if you have Orlandu anywhere in the line up.
I'll usually make Ramza something a little more tricky to use like a Samurai or something, just to make the game more interesting. My friend Andrew insists that Samurais are more powerful than Monks, but I don't think so. His lvl 99 Ramza Samurai with Two Hands couldn't do nearly the damage of my lvl 99 Ramza Monk with Attack up and a Bracer. He's just otaku, so you know, Samurai, I guess.
And that is what makes Dancers the best class in the game. Jump +3 and its infinite value. Because without it, you could never reach the Materia Blade -- Oh wait, you need to have Move-Find Item on to get the Materia Blade. So Jump +3 can't possibly serve any purpose because there are other abilities like Ignore Height that completely do better.Originally Posted by conan
Now, Move +3, that's another story. Fantastic ability. It's almost worth suffering through playing a bard for a few fights to get it. If only it would've been a Monk ability!
Really? Math Skills? On a squire? Doesn't that make his magic really weak?Originally Posted by BG-57
I never cared for Math Skills. First of all, Calculators themselves are way too slow. You have to Yell at them at least 4 times at the beginning of the battle or they'll only get one turn as everyone else has had 3. And the Math Skills are so unreliable. You just have to hope that someone's CT, Level, Height or Exp is the number you want it to be. I know that you can always play around with different parameters until you find the most accomodating for what you're trying to do, but I just prefer having my Wizard cast Flare on the creep, with Short Charge on, of course. I'm not waiting 15 turns for my flare. I've played a lot of FFT, and Calculators are right up there with Oracles in the "Job Classes I will never use again" catergory.
Last edited by feioncastor; 09-05-2006 at 02:00 AM.
Squire
Guts
Draw Out (most powerful secondary ability in game imo)
Blade Grasp
Attack Up
Move +3
Ultimate Ramza, what he almost always ends up as in my games