Last edited by BG-57; 09-05-2006 at 07:23 PM.
I think the best out come I had was squire with thief skills... I know it is basic, but it worked...
Alle über meinem Gesicht geschrieben!
Everytime I've tried working with Math Skill (and that's a pretty hefty number), I'll get into a fight, and select two parameters, then select a spell to see who I'm getting, and it's always a few of my guys and a few of theirs. I've never once had it work out "perfectly" where I can use a black magic spell on only enemies or a white magic spell on only allies. I'm sure that in other fights I've been in there were situations where all of the enemies were standing on 4H and all of my guys were on 3. But that doesn't count for much because rather than having a guy Bolt 3 all of them, I just had Ramza punch them (as a monk) and do about 800 damage, just like that. As soon as he was done punching them, my knight with two Chaos Blades attacks another one for two swings of over 300 damage each.
See what I mean? Sure, I suppose I might find myself in a situation where Math Skill would be super handy, but those situations are pretty rare, so I don't keep someone set up with it because the chances of getting only enemies to qualify for the parameters (or allies, if it's a helpful spell) are way too low for it to be very effective. It's fun to mess around with, but if I'm looking for a serious battle, Math Skill is just not reliable enough.
I usually play around with Height, and it worked wonders against elevated enemies. Of course, I never bother with the other parameters.
Also if you have a level 99 party you can use experience and multiples other than of three to hit just enemy units.
Feion, try giving math skill to a wizard, and put him on auto-battle, save fading life. or auto battle, fight for life i think its called, and target an enemy. Your unit will automatically pick out the best combination and spell, saving you the trouble of checking through all the combinations yourself. The only problem with auto-battle is they usually move into stupid locations, but other than that it's the only time I would ever use auto-battle. Every time that unit gets an AT, you will then see how great math skill is.
I had Ramza master everything including sumoner. But mostly I left him as Squire with 2 swords move 3 conter and monk secondary.
Math Skills allows for some ungodly cheese, such as the Chameleon Robes or Excalibur, CT 5 Holy. But generally I see it as a great utility and failsafe. If endangered, Calculated White Magic can save your life, even at the cost of healing up an enemy or two. Calculated Black Magic can win a battle, even at the cost of knocking out a unit or two.
It has been a while since I beat the game but...in the end i had him change to squire..like this
-Guts
-Steal
-Sunken State
-Two Hands
-Move HP UP
Equipping a Blood Sword (the one i stole from Gafgarion)
Ramza's Squire is better than knight I think and knight skill isn't so great for him so I use him as Squire with teleport (no worry about height or obstacles and little worry about distance) and usually use Draw out skill because of the diverse skills quite incredible, but almost anything you use Ramza as is godlike.
i made him a squire
-guts
-math skill
-blade grasp
-two swords
-move+3
math skill is overpowered turn ramza into a black mage set math skill as secondary, wear charmeleon robe go battle use CT 5 Holy it hits all enemies including your teamates but you need to have a speed of 5,10, 15 etc.. do that and tell me how overpowered math skill would be
I made him into a Monk with Guts. A very versatile unit.
I think I eventually made Ramza a Geomancer with Ninja's Two Swords ability, and I think he also had Monk techniques.
People dislike FFIX because they're horrible idiots. - Kawaii Ryûkishi
"One-Winged Angel" is far and away the best final boss song ever
composed. - Kawaii Ryûkishi
My Ramza is a lancer with Knight abilitys with two sword and move2