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Move-Get MP: In most of my games I've slavishly attached Move +2 (or +3) to my units except for the few key battles where Ignore Height is useful. In my most recent playthrough I found that with trying to hit enemy summoners with Zodiac, Move-Get MP allows me to recast without wasting ethers. Works well with any MP-hungry profession.
Float: Again I've only recently found the value in using Float; it allows my units to be right up against enemy units on the same elevation and my unit with Math Skills will miss them when calculating against height. I use this when my leveling my nongeneric units and they are using the Knight's break skills to get JP. Theoretically you can also dodge earth elemental spells with it, but how often does that happen?
Last edited by BG-57; 09-07-2006 at 04:20 PM.
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