Quote Originally Posted by Maxx Power View Post
Some games of note that generally have different storylines depending on various actions include;

Deus Ex (as mentioned)
Fahrenheit/Indigo Prophecy
Chrono Trigger/Cross

The unfortunate thing is that it takes so much effort to truly craft a multi-path game (that's a game that leads to different conclusions based on the path you take, rather than several roads to the same end). Even those listed above still have very linear paths to them. It's hard to do because games have to have a central line of focus to them. Diverging too far from that and you spread your resources thin and thusly end up with an inferior product.
agreed....someday when the good idea but horrible execution of random dungeons and prefabricated stories with many forks, i will be happy...or maybe i should just read some choose your own adventure books