I agree with this; though, I tend to thing of HIT as being the chances of the character being hit, a calculated number derived from condition that would suffer from being hit and the condition of the character. As in, it was thier armor factor persay, that had to be wore down before thier final hit for death.
Hit points just sounds missused if you use it to describe health. It seeming is the ammount of hits they can take before they die. Healthy or no. Condition may affect it, but health is not a proper word either.
I tend to use Condition, Life, Mana, Focus in my games.





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