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Thread: Final Fantasy XII: Revenant Wing(s)

  1. #196
    Retired Dragoon Crossblades's Avatar
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    E3 2007: Final Fantasy XII: Revenant Wings Interview. Reveals bonus content for the US version and SE's plans for the RTS genre.

    IGN: E3 2007: Final Fantasy XII: Revenant Wings Interview

    Revenant Wings launched in Japan last April. What sort of changes can US gamers expect for its North American debut?

    Motomu Toriyama: We're changing the overall game balance and adjusting that for the US audience. We've also placed new enemy units in battles and added new enemy unit gambits. The North American release will provide a completely different game play experience than the original domestic release.

    When the original version was released in Japan, there were some complaints about its replay value. We've added some deep dungeons to the North American release. If you go into these dungeons, you could probably keep playing there forever. There's also a new boss, Yazmat, from Final Fantasy XII. Overall, it's a bit more difficult.

    Revenant Wings has a rather forgiving difficulty in comparison to the other Final Fantasy titles. Are you worried that this will deter long-term fans from playing the game?

    Eisuke Yokoyama: We're not worried at all about the difficulty level not satisfying the core users.

    Toriyama: In Japan, the RTS genre in general is not very familiar, so we wanted to create a game that introduced the genre there. But we are well aware that in the States the users are very familiar with the genre. We recreated the game so that the difficulty level is compatible with the US users' knowledge of the RTS genre.

    Why did you choose to make this RTS spin-off a part of the Final Fantasy XII genre? Why not make it a stand alone game?

    Yokoyama: We did not set out to make a game that was connected to FFXII. In the beginning it was supposed to be a 'My first Final Fantasy' experience - that was the overall plan for this game. We had already created the battle system. It was ready to go, but at a certain point during the development and planning process, Toriyama's team started talking. FFXII had just been released and it was really popular, so it was more a matter of timing that it turned into this kind of game.

    Revenant Wings also has a light-hearted storyline compared to other Final Fantasy games. Why this departure?

    Toriyama: There are two reasons why the storyline of Revenant Wings is what it is. One reason is that I enjoy creating these fun, not very serious stories. Also, the team wanted to go back to the tradition of the original Final Fantasy -- that genuine feeling of going on an adventure.

    The second reason is that I wanted to portray the world of Invalice after it had gone through that whole war and that serious time. I wanted to portray a more peaceful side.

    Has the storyline been adapted for the North American market?

    Toriyama:The story itself hasn't been altered at all. There's the added element of the deep dungeon, but other than that the storyline is the same. The localization team is the same one that worked on FFXII, so that should be reflected in Revenant Wings.

    There's been an initiative at Square-Enix to prove that epic RPGs can be created on portable systems. How did you incorporate this into your DS design?

    Toriyama: Now that all these different consoles and portable devices exist, what we want to do is bring our epic stories to all these different platforms. Right now we're in a trial phase and are experimenting. One of the things we had in mind when bringing this to portable systems like the DS was to make the epic battle something you can pick up and play at any time and any where. We've broken the story into different episodes to adapt the epic storyline to portable devices.

    So what exactly have you done to facilitate bursts of gaming?

    Toriyama: The game is broken down into different missions and each mission can be completed in 15 to 30 minutes. The battle system is also different from other Final Fantasy games - tutorials are sprinkled throughout the game so you don't have to read a manual while you're playing, which really helps its pick up and playability.

    Why did you decide to make a "My first Final Fantasy?" Are you hoping that it will act as a gateway to the rest of the franchise?

    Toriyama: There's not one overall strategy behind Revenant Wings or any other Square-Enix title. Whatever each development team has a passion for and wants to create is what they'll continue to create. There isn't a strategy to take users one way or another.

    Now that you've seen the reaction to Revenant Wings in Japan, is there an interest in continuing the RTS genre in the Final Fantasy universe.

    Toriyama: We're definitely considering it and would like to continue incorporating RTS elements into the RPG genre. Revenant Wings is the first step.

    Is there any interest in creating a Final Fantasy RPG that incorporates even more RTS elements?

    Yokoyama: We're not looking to create a hardcore RTS game, but we do want to experiment with new ways of expanding the RPG genre.

    What other genres would you be interested in exploring?

    Yokoyama: Personally, I'm interested in creating a simulation game. The team as a whole has been looking into different ways to update the battle systems. So they've been looking at different board games to see if they'd be inspired to create a new way to battle.

    Were there any features you wish you could have included in Revenant Wings that didn't make it into the final game? Where you constrained by the size of the DS cartridge?

    Yokoyama A few of things that we wanted to include in the game included voice acting and some multiplayer elements. But the size of DS cartridge and the constraints of the time schedule made it impossible. It wasn't realistically possible for this project. We would consider it for the future.

    Do you have interest in using the microphone or Wi-Fi in future DS titles?

    Toriyama: We're definitely interested in the multiplayer and local connection element. And we'd like to look into it for the future. We don't know about the mic function so much because it might not be too convenient if you're playing on the train. Right now we're mostly interested in Wii Fit. We're really intrigued by it.



    Is there going to be a Final Fantasy-themed fitness game?

    Toriyama: There are no actual plans to take Final Fantasy into the fitness genre, but that whole system and mechanism of using your weight and balance to control games is something we're interested in incorporating into future RPG titles.

    What are your new projects now that Revenant Wings is about to launch?

    Yokoyama: We're considering a sequel for Revenant Wings, and of course Toriyama-san is working on Final Fantasy XIII. And perhaps we'll start working on Final Fantasy Fitness.

    What are you expecting Revenant Wing's reception to be like in North America?

    Yokoyama: The battle system is something that US users are more familiar with than Japanese audiences, so we think American gamers will enjoy that. Also the art style isn't very realistic. It's sprite art, and we focused more on the cute movements of these spirtes. And there's no violence in this game. We're very interested in seeing how US users react to that.

    Was the focus on non-violence intentional? Were trying to convey a deeper message with the title?

    Toriyama Something that we kept in mind when creating this title is that the DS hardware has a very diverse demographic of little children to grandparents and casual to hardcore players. With that in mind, we wanted to create something that wouldn't offend in part of the demographic. So that's the main reason why we kept it violence free.

    Are there any final thoughts on the project?

    Yokoyama: The visual style and the battle system are very different from what traditional Final Fantasy fans are used to. At first it might be taken negatively that the graphics aren't top notch and the battle system is different, but I'd like players to take up the game and actually play it and see that the team is very passionate about Final Fantasy and bring that world to the DS hardware. A lot of thought was put into the graphics, the scenarios in the storyline and the game play. Once they get into that, they'll see that it is a Final Fantasy title.

    Toriyama: The soundtrack has been well received in Japan. A lot of experience staff members worked on the sound track, and I'd like the US audience to spend special attention to it.

    Vaan - "Hey, you!"
    Penelo - "Yeah, you! The one reading this sig at this very moment!"
    Vaan - "Interested in playing FFXII International Zodiac Job system?"
    Ashe - "But you have no knowledge of the Japanese language?"
    Fran - "....We could help...."
    Balthier - "That's right, Fran! Just click on Crossblades' thread on the very bottom of this signature and it will show you all license grid translations, magicks and tecks locations, and other changes that were made!"
    Basch - "Don't forget though. Swap Magic is needed to play this game if you don't own a japanese PS2."
    Vaan - "Also remember that if you played the original, you'll have an easier time playing the international version. We hope you enjoy the International Zodiac Job System experience. See ya then!"

    http://forums.eyesonff.com/final-fan...ther-info.html

  2. #197

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    I think FFXII:Revenant Wings will be a gold coin of DS. Because of that, I will buy a DS I thought...Anyway, the storyline is after the events from FFXII right? So, if the trailers says true, we can control a whole army of little creatures (like elves and little angels...dude, how can I know?). The sweetest thing is changings from last FMV of FFXII continues with Revenant Wings. For example, Basch's new hair-style, or Penelo's new clothes...Anyway, yet I thought who will be the ultimate enemy in this time? Vayne was ....um....excuse me for spoiler...dead. If he return in Revenant Wings, I will happy... Correct me if I wrong, anyone explained what was that creature(soul like)inside Vayne and before in Henne Mines, inside Mjirn?? Will this event explain in Revenant Wings??

  3. #198

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    When is FFXII Revenant Wings coming out in Europe?

  4. #199
    Retired Dragoon Crossblades's Avatar
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    Quote Originally Posted by Super_Saiyan View Post
    When is FFXII Revenant Wings coming out in Europe?
    TBA at the moment

    Vaan - "Hey, you!"
    Penelo - "Yeah, you! The one reading this sig at this very moment!"
    Vaan - "Interested in playing FFXII International Zodiac Job system?"
    Ashe - "But you have no knowledge of the Japanese language?"
    Fran - "....We could help...."
    Balthier - "That's right, Fran! Just click on Crossblades' thread on the very bottom of this signature and it will show you all license grid translations, magicks and tecks locations, and other changes that were made!"
    Basch - "Don't forget though. Swap Magic is needed to play this game if you don't own a japanese PS2."
    Vaan - "Also remember that if you played the original, you'll have an easier time playing the international version. We hope you enjoy the International Zodiac Job System experience. See ya then!"

    http://forums.eyesonff.com/final-fan...ther-info.html

  5. #200

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    ....Final Fantasy Fitness...that sounds....awful
    EOFF needs a resurgence to it's former glory.

  6. #201
    VICIOUS GEEK SOOT~ヽ(`Д´)ノ scrumpleberry's Avatar
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    Quote Originally Posted by Hazzard View Post
    ....Final Fantasy Fitness...that sounds....awful
    Yep. :mog:

  7. #202
    Bolivar's Avatar
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    Quote Originally Posted by Great Sephiroth View Post
    Correct me if I wrong, anyone explained what was that creature(soul like)inside Vayne and before in Henne Mines, inside Mjirn?? Will this event explain in Revenant Wings??
    Venat, one of the Occuria. They're the gods of Ivalice (and possibly Final Fantasy). The scene at the place you teleport to from the core of The Great Crystal explains it all, have you seen it?

    RW sounds great, I'll definately be getting this.

    That interview posted was great, one of the most interesting parts was the interviewer mentioning SE's initiative to bring epic RPGs to handheld systems. Obviously the ultimate reflection of this is Dragon Quest IX being on the DS. I wonder if a day will come when we see a main series FF on a handheld?

    Does anyone know when the release date is in the US???

  8. #203
    Retired Dragoon Crossblades's Avatar
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    Quote Originally Posted by Bolivar View Post

    Does anyone know when the release date is in the US???
    November 20, 2007

    Vaan - "Hey, you!"
    Penelo - "Yeah, you! The one reading this sig at this very moment!"
    Vaan - "Interested in playing FFXII International Zodiac Job system?"
    Ashe - "But you have no knowledge of the Japanese language?"
    Fran - "....We could help...."
    Balthier - "That's right, Fran! Just click on Crossblades' thread on the very bottom of this signature and it will show you all license grid translations, magicks and tecks locations, and other changes that were made!"
    Basch - "Don't forget though. Swap Magic is needed to play this game if you don't own a japanese PS2."
    Vaan - "Also remember that if you played the original, you'll have an easier time playing the international version. We hope you enjoy the International Zodiac Job System experience. See ya then!"

    http://forums.eyesonff.com/final-fan...ther-info.html

  9. #204

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    Quote Originally Posted by Crossblades View Post
    Quote Originally Posted by Bolivar View Post

    Does anyone know when the release date is in the US???
    November 20, 2007
    you guys are lucky yet again, while us Europeans have gotta wait until next year probably.
    EOFF needs a resurgence to it's former glory.

  10. #205
    IF I WERE A BOY~ Dynast-Kid's Avatar
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    Quote Originally Posted by Hazzard View Post
    Quote Originally Posted by Crossblades View Post
    Quote Originally Posted by Bolivar View Post

    Does anyone know when the release date is in the US???
    November 20, 2007
    you guys are lucky yet again, while us Europeans have gotta wait until next year probably.
    You're European!? Whoa, I didn't know that!


  11. #206
    Bolivar's Avatar
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    Quote Originally Posted by Crossblades View Post
    Quote Originally Posted by Bolivar View Post

    Does anyone know when the release date is in the US???
    November 20, 2007
    can't wait

  12. #207
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    I've been hearing mixed things about the game but after reading through details of the game and system I can honestly say I'm psyched for the game. I've heard some people compare RW to X-2 in terms of dramatic change from the previous games but I feel RW will be more like TA was to Tactics.

    I am a little irked about the summons being a main plot focus (for the love of god SE can we at least go through a few FF where the summons are not the primary focus!?) but I am intrigued by the way the game seems to be using them. I also like the idea of the party having job classes. Due mostly to the fact that XII was originally suppose to have a job class system. It's looking pretty good so far. Looks like it will be a late birthday present for me...

  13. #208
    Lives in a zoo Recognized Member Renmiri's Avatar
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    November birthday ? Oh that's right, you are a sharp tongued scorpio!

    I got the Japanese version and it is very cute, "chiby", which is a nice change from shirtless Vaan and sexy vamp Fran
    Me and my kids have dragon eggs:



  14. #209

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    Renmiri, couldn't you wait at least 3 months...

    I'm looking forward to the game, but not the release date which still hasn't been confirmed for us, oh well.
    EOFF needs a resurgence to it's former glory.

  15. #210
    Lives in a zoo Recognized Member Renmiri's Avatar
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    I got it as soon as it came out, together with some other japanese books from Play Asia.com
    Me and my kids have dragon eggs:



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