According to most fans of the series, Final Fantasy XII was a mythical game, one that surely marked the path of the Playstation 2. Square-Enix, following a strategy that seems to have become quite common these days, released this sequel which, despite not following the gameplay of the original game, allows you to know what happened to Vaan and all his friends after the end of the first adventure.
Having become a Sky Pirate, Vaan seems to explore the world alongside with his friend, Penelo. This is where the game starts, with Penelo and Vaan, along with Basch and Fran, enter a mysterious dungeon. After facing some enemies and removing two strange crystals, that temple crumbles and the two friends take different paths. Soon after, two others characters join your party, with them helping Vaan and Penelo facing the following battles. This, eventually, leads to a point where the main characters learns that his crystal allows the summoning of creatures, provided he is at particular sites. Such feature becomes the main characteristic of this title, with the abilities of all characters becoming less important and more emphasis being given to summoning.
After a few minutes of play, you'll get to see an adapted version of the "License" grid, this time containing only summons. Now that your characters can equip anything they want at free will, most abilities and spells are learned by level up, with the crystals won from each missions being solely required to unlock new creatures. At first, you get to summon small creatures such as the Rogue Tomato, and you can gain simple access to creatures such as Chocobo or Ixion, with Ifrit, Leviathan or Bahamut coming much later. You can generally summon more than one of weakest ones, but the main monsters, of which Ifrit is a clear example, can only be put once in each party. As for enemy parties, they can sometimes have other configurations, which turns out being the usual case of a cheating AI.
Alongside with these monsters, you'll have to take up to five characters to each battle, which serve not only as summoners but also as fighters, usually more powerful than the minor creatures. The rooster contains your party from the previous game, along with some new characters, one of which is an interesting surprise. All of them have their classical abilities, which can either be used manually or set for automatic use, via the famous "Gambits".
In this game, such feature was simplified to the point where it is only possible to activate a single Gambit at a particular time, which is used in times of need. Penelo, even if she has her healing spell active, she'll only use it if your characters are damage. The same goes for Vaan, whose 3-hit combo is only used when attacked by enemies. You can also use all these features manually, but they have a cool-down time and may prove only useful in particular conditions.
Characters are way more limited than before. Each of them now has a particular task, being only used for that same task. Penelo can't strike physically, Vaan can't cast any sort of magic and so on. This limitation, which can be disliked by fans of the original game, is quite good and provides an interesting uniqueness to every character, making some of them more useful than others, depending on what mission you'll be facing.
You're only required to face 45 predetermined missions to complete the main storyline, with the other ones granting you the opportunity to use secret summons or, most frequently, acquire rare items, which can later be used to equip your characters or create new weapons. If you bear in mind that there's a single airship and just one town in this game, such bonus are actually important, as they add more places to the game, locations which turn out being important later in the game. Be aware that missions generally have simple targets, such as defeating all enemies or simply beating a particular unit.
Focusing in battles, they continue to be performed in real-time, making this one of the few RTS titles available for this console. The upper screen is usually used to display the map, where all units can be seen. As for the lower one, it is used for showing all the action and controlling the characters. However, you can switch their position by pressing the L key, allowing you to quickly jump to a certain place of the map.
Unfortunately, unlike most people could think, this type of gameplay scheme wasn't very well designed. You can either move the entire group, a character and all summons associated with him, a single unit or a selected group, but since all selections are undone each time you move them or assign a target, it turns out being quite hard to provide characters with valuable targets. Oddly, the game even seems to have been adapted to this feature, as almost every mission can be achieved by moving the entire party as if it was an unimportant blob of strikers. The four control keys allow you to have an easier time when it comes to selecting particular people, but there's no way to overcome the de-selection problem, which is quite annoying if you're trying to do something more strategical. Eventually, you'll reach a point where you'll do nothing more than using 'X' to select the entire party, which you'll be controlling at all times.
The summon sites, available in most maps, not only allow you to call for new creatures, until you've used a certain amount of points, but may also allow you to given instant level ups to your summoned creatures. Strangely, such improvement does not reflect the final level of each monster, serving as a temporary improvement that has no final interest. Unless spent on your major strikers or healing monsters, I doubt you'll even see a noticeable difference between upgrades, which is rather disappointing.
As most RPGs (or, if you like, RTS titles), this game has barely any replay value. Sure, there's a secret ending and many Espers to unlock, along with and several missions to play, but all these tasks can be accomplished in less than 24 hours, even if you're not the most skilled player around. Even getting level ups is easy, with most enemies adapting to your current level and providing more experience than before, which eventually grants a single level up for mission played, making it easy to max out everyone.
If you think about the original game, you'll have an easy time understand that one of its greatest features was the graphics. Such feature was not mimed in this one, as the graphics are usually bad and without many details. Frequently shown as zoomed in, you can see large squares that compose each character, which looks plainly bad. During dialogues, characters are seen in what resembles a manga depiction, which is slightly better but does not compensate for the previously stated issue.
Fortunately, the sound quality of the previous game has its equivalent in this game. While it doesn't have any voice acting, some tunes are already know of the fans, with newer ones also being added to the game. If you liked the original ones, the musics and effects presented in this game will pose you no trouble at all, as you'll enjoy them more often than not.
Requiring no knowledge of the Japanese language (but it is advisable you have some, or you won't understand the story), this is a game that every Final Fantasy XII fan will enjoy, despite its lack of replay value. Others players may opt for more interesting games, as this one follows the storyline of the original title and may sound unappealing to those who haven't played it.