My main complaint about the last two MK games was the fact that the fighting engine was broken as [img]/xxx.gif[/img][img]/xxx.gif[/img][img]/xxx.gif[/img][img]/xxx.gif[/img]. I'm hoping that won't be the case in MK: Armageddon, but given the track record of the fighting engine used in this particular game, I wouldn't doubt that the game will be broken.