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Thread: FFVIA new features!

  1. #1
    Nerfed in Continuum Shift Recognized Member Zeromus_X's Avatar
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    Default FFVIA new features!

    Apparently this Japanese site:

    http://gmstar.com/gb/ff6.html

    has info on FFVI Advance's new features.

    Here's some screenshots:

    http://uk.videogames.games.yahoo.com...ce-d42a74.html

    I'm glad the graphics weren't kerfunkled up. I always worried about that.

    Now, here's a translation from a member of CoN:




    System optimization, graphics update, new job availability, extra dungeon, etc., 120% port of Final Fantasy VI!

    12 Years Since the Original
    In 1994, Final Fantasy VI was released on the Super Famicon. A dramatic story was developed with a sculpted group of characters who were all tied firmly into the plot.

    Featuring "crystals," which have always been a series motif to this point, this is an ambitious work with a wonderfully presented appearance of a highly technical civilization. It's profound gameplay and dramatic scenarios are invaluable, and this Super Famicom release set a record when over 2,500,000 copies were sold.

    Presentation
    In the original work, characters learned spells by equipping magicite (lit: magic stones), and were able to summon through the "Magicite System." Each character was able to use a job, and players were able to freely switch characters in and out of their parties for battles.

    Also, the game featured "Side Attack" and "Pincer" battles with characters or enemies along both sides of the screen. Furthermore, FF6 offered graphics surpassing anything else seen on the Super Famicom at the time, inlaid minigames to be found everywhere, progressively achieved and displayed events, and a battle system which brought forth various capture techniques by combining characters. Presenting the whole new face of the most popular game of its series, "Final Fantasy VI!"

    GBA Additions
    New Magicite:
    Popular Final Fantasy series characters Gilgamesh and Leviathan can be summoned into battle

    Extra Dungeon
    Search underneath the earth with thee parties! But a formidable enemy awaits you there...

    Monster Gauntlet Floor
    Series of battles involving all monsters and bosses fought to this point. Set a new record for the party you've raised!

    Reconstruction of Interface for the GBA
    Redesigned windows, menus, etc. based on FF4A's construction
    Rearranged, 8 Channel Background Music
    New character portrait graphics, improved battle music
    Newly added Monster compendium, Music Player
    So yeah. Sounds great!

  2. #2
    Old school, like an old fool. Flying Mullet's Avatar
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    I EAGERLY anticipate this.

    My only hope is that they don't rework the "memory" option for your controller in the options. FFVI is the only game that remembers your battle command between battles, and I always like that I don't have to renavigate the menu to case Ultima again. I hope they don't change that.
    Figaro Castle

  3. #3
    YOU BOYS LIKE MEXICO?! Jowy's Avatar
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    I still want to know if I can safely Sketch.

  4. #4
    THE JACKEL ljkkjlcm9's Avatar
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    They're adding new Magicite, but are they adding new spells because of this?

    Who could the formidable enemy be? I bet it's General Leo, beat him and he joins your team haha

    THE JACKEL
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  5. #5
    YOU BOYS LIKE MEXICO?! Jowy's Avatar
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    I'd venture to guess it would be the infamous Czar Dragon.

  6. #6
    Will be banned again Roto13's Avatar
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    Quote Originally Posted by Flying Mullet View Post
    FFVI is the only game that remembers your battle command between battles
    LIES! I was playing X today and it worked that way. And it probably works that way in X-2, I just don't remember. :P

  7. #7

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    Leviathon! I missed him in the original =(
    Last edited by LunarWeaver; 09-28-2006 at 10:49 PM.

  8. #8
    BeLIEve me! My name is...something..?'s Avatar
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    OMG!
    Gilgamesh!
    Scoooore!
    The itching sensation is a good thing.


  9. #9

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    I cant wait for this game, my fav game ever!!

  10. #10

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    I'd venture to guess it would be the infamous Czar Dragon.
    The thruth is that the enemy will be:

    (SPOILER)PHANTOM BIGGS AND WEDGE!!!!

  11. #11
    YOU BOYS LIKE MEXICO?! Jowy's Avatar
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    I'd like to see another character slot get filled. Nothing groundbreaking, but maybe the ability to buy that stupid Imp Robot. Or reviving good old Leo.

  12. #12

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    Quote Originally Posted by Zeromus_X View Post
    Extra Dungeon
    Search underneath the earth with thee parties! But a formidable enemy awaits you there...
    Figaro Castle submerges and begins traviling underground.
    "We hit something [ancient castle]"
    "Oh Shi-!"

    *game over*

  13. #13
    Old school, like an old fool. Flying Mullet's Avatar
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    Quote Originally Posted by bipper View Post
    Figaro Castle submerges and begins traviling underground.
    "We hit something [ancient castle]"
    "Oh Shi-!"

    *game over*
    Actually they hit your mom.

    Several times. :chef:
    Figaro Castle

  14. #14

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    Quote Originally Posted by Flying Mullet View Post
    Quote Originally Posted by bipper View Post
    Figaro Castle submerges and begins traviling underground.
    "We hit something [ancient castle]"
    "Oh Shi-!"

    *game over*
    Actually they hit your mom.

    Several times. :chef:
    Poor Figaro

  15. #15
    THE JACKEL ljkkjlcm9's Avatar
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    Quote Originally Posted by Flying Mullet View Post
    Quote Originally Posted by bipper View Post
    Figaro Castle submerges and begins traviling underground.
    "We hit something [ancient castle]"
    "Oh Shi-!"

    *game over*
    Actually they hit your mom.

    Several times. :chef:
    Actually I can understand Figaro getting stuck trying to get past your mom...

    But I do want to buy that silly Imp Robot, and it should have some cool special skill too

    THE JACKEL
    add me, PSN: ljkkjlcm9


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