Page 153 of 180 FirstFirst ... 53103133143147148149150151152153154155156157158159163173 ... LastLast
Results 2,281 to 2,295 of 2694

Thread: Diablo 2: The Brother (And Sister)hood of EoFF

  1. #2281
    One Hundred Chimneys Recognized Member Tavrobel's Avatar
    Join Date
    Jan 2006
    Location
    Conjunction Junction
    Posts
    10,455
    Articles
    102
    Contributions
    • Former Site Staff

    Default

    Pre-1.09 (or technically, 1.10), Hell was significantly easier. However, when Blizzard introduced Synergies, they felt it was necessary to increase difficulty of Hell mode; in order to survive, one had to take advantage of Synergies.

    This was done in an effort to reduce a number of Uber-builds, especially giving use to investing points into lower-grade spells that could be replaced easily: for example, to opt not to use Frozen Orb over Blizzard, or Grizzly over Wolves. The ones that they were concerned with especially, were Whirlwind and Corpse Explosion; and adding synergies, in theory, was to increase the number of viable builds.

    How wrong they were! When they increased Hell's diffculty, it was found that only skills using Synergies would survive. Those builds which were found to be able to survive are the ones being used today. Now you can't have a Chain/Orb/Hydra Sorceress, anymore, it's now Meteor/Orb.

    Seems like 1.10 was meant to fix things, but it went horribly wrong. They tried to add builds, but wound up reducing them to a bare minimum, even destroying half of the techtrees on current characters. they tried to reduce SoJ duping, in order to get rid of SoJ duping and Nagel/Manald abuses (this order was abolished in 1.08), but SoJs were duped even more so.

    They even tried to accomodate mod-maker users, but wound up persecuting them even more fiercely.

    And the original makers of the game had left. Things just seemed to go all wrong.

    In 1.09, they also added the Ladder, and exponentially decreasing EXP gain past level 80.

  2. #2282
    I have one of these now Nominus Experse's Avatar
    Join Date
    Jun 2006
    Location
    Here
    Posts
    4,884

    Default

    Wow...

    That's all I can really say. Do they ever smurfing test what they make/change?
    ...

  3. #2283
    One Hundred Chimneys Recognized Member Tavrobel's Avatar
    Join Date
    Jan 2006
    Location
    Conjunction Junction
    Posts
    10,455
    Articles
    102
    Contributions
    • Former Site Staff

    Default

    Well, the makers of the game (original team) left some time before the completion of 1.09. 1.10 was a completely new scab team recruited in order to keep interest in Diablo II high. Suffice it to say, they had no idea what they were doing.

  4. #2284
    I have one of these now Nominus Experse's Avatar
    Join Date
    Jun 2006
    Location
    Here
    Posts
    4,884

    Default

    I see. That would explain the torch... among other things.
    ...

  5. #2285

    Default

    They increased the difficulty of hell by a ton and added synergies. The synergies made some skills capable in hell and others not so much.

    For instance, traps used to be completely awful. They did like 200 damage and nobody used them; everybody used Martial sins instead. But when synergies were introduced, traps suddenly did thousands of damage. So when the enemies in hell got harder and the Martial tab was left completely as it was with no boost, the balance was effectively reversed.

    So in short Hell just used to be much, much easier, so you could get away with doing silly little builds.

    Edit: Yeah, what Tavrobel said.

  6. #2286
    One Hundred Chimneys Recognized Member Tavrobel's Avatar
    Join Date
    Jan 2006
    Location
    Conjunction Junction
    Posts
    10,455
    Articles
    102
    Contributions
    • Former Site Staff

    Default

    Martial Sins are still fairly viable. But traps are indeed far more popular.

  7. #2287

    Default

    Oh yeah, they're still capable and everything. I only used it as an example because it was the easiest I could think of I guess.

  8. #2288
    One Hundred Chimneys Recognized Member Tavrobel's Avatar
    Join Date
    Jan 2006
    Location
    Conjunction Junction
    Posts
    10,455
    Articles
    102
    Contributions
    • Former Site Staff

    Default

    The two easiest ones are Corpse Explosion and Whirlwind. Those two skills alone made the game broken.

    If you'd ever check the old Ladder (1.09), the very top was always Barb/Necro.

    I remember old Corpse Explosion. It used to do something close to 1100% of Corpse life in /players 8.

  9. #2289

    Default

    I remember at one point Corpse Explosion's radius was totally absurd It hit for like 500 screens in every direction. Ah, that was forever ago though.

    I'm still upset they put a timer on Dragon Flight and didn't put one on the Sorc's teleport.

  10. #2290
    One Hundred Chimneys Recognized Member Tavrobel's Avatar
    Join Date
    Jan 2006
    Location
    Conjunction Junction
    Posts
    10,455
    Articles
    102
    Contributions
    • Former Site Staff

    Default

    That's because Dragon Flight did damage, which made it own.

  11. #2291

    Default

    It's still a level 24 skill that only hits one person at a time and requires an enemy for it to work. Maybe if she teleported multiple times, like hitting 3-4 enemies at level 20, I could see a timer, but...They just killed it.

    ...They killed it

  12. #2292
    One Hundred Chimneys Recognized Member Tavrobel's Avatar
    Join Date
    Jan 2006
    Location
    Conjunction Junction
    Posts
    10,455
    Articles
    102
    Contributions
    • Former Site Staff

    Default

    That's Blizzard for ya!

  13. #2293

  14. #2294
    CimminyCricket's Avatar
    Join Date
    May 2006
    Posts
    4,911

    FFXIV Character

    Caedus Ulvein (Sargatanas)

    Default

    Help me transfer!!


  15. #2295
    Markusdot Markus. D's Avatar
    Join Date
    Jun 2005
    Posts
    8,636

    FFXIV Character

    Umami Spitebreath (Kujata)

    Default

    Diablo II should learn off the people who did Guild Wars couple hundred skills.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •