I was thinking of this following set-up:

Skills:
Magic Arrow = 1
Cold Arrow = 1
Multiple Shot = 13
Ice Arrow = 1
Guided Arrow = 20
Strafe = 20
Inner Sight = 1
Critical Strike (passive) = 20
Dodge (passive) = 1
Slow Missiles = 1
Avoid (passive) = 1
Penetrate (passive) = 1
Decoy = 1
Evade (passive) = 1
Valkyrie = 8
Pierce (passive) = 20


Mulit-Shot seems a waste after you hit the 24 arrow mark, as it never increases damage output - only mana expenditure.

Guided Arrow is a lovely skill, and so I shall max it so as to gain a respectable increase in damage and reduce the mana cost to 1. Shooting around corners was incredibly fun in Single Player.

Strafe will be maxed for obvious reasons.

Pierce and Critical Strike will maxed only if I somehow have this character reach level 99. Basically, I plan to dump 10 points in each at first, and then filling them in as I level past 89.

I thought of increasing the Valkyrie, since one could simply max her completely and simply tag along throughout the game - watching as the Valk beat the game in your stead.

But even at level 8, she ought to reach level 17 from my +skill items, which is the point when she spawns with all Rare equipment. She also has a large amount of life at this point, allowing her to tank Baal or Diablo easily.

Really, she's meant to tank, while I kill. So 8 points seems perfect.



Armour: Fortitude Dusk Shroud (or Wire Fleece since it makes the Zon damn sexy)



Weapon:
Faith Grand Matron Bow


Rings:
Ravenfrost
A rare or crafted ring with LL and ML


Gloves: The +skills/20%IAS pair I found, or a crafted Hit power gloves in order to get Knockback (which may also grant the very desirable +skill/20%IAS/LL/ML mods as well)


And then the rest of the gear is difficult for me to chose...



Helms:

Giant Skull

Defense: 350-477 (varies)(Base Defense: 100-157)
Required Level: 65
Required Strength: 106
Durability: 40
+250-320 Defense (varies)
10% Chance Of Crushing Blow
Knockback
+25-35 to Strength (varies)
Socketed (1-2) (varies)

Knockback is a lovely mod to have as a Glass Cannon, and the fact that it may spawn with 2 open sockets gives me the option of placing a Shael or Um rune(s), or select Jewels that raise my attack speed, max/min damage, resists, defense, etc...

However, other than the Knockback and 2 open sockets, there is nothing great about this helm. Additionally, it offers no LL or ML, and the sockets are used in order to achieve IAS% or some less useful mod.


Andariel's Visage


Defense: 310-387 (varies)(Base Defense: 101-154)
Required Level: 83
Required Strength: 102
Durability: 20
+100-150% Enhanced Defense (varies)
+2 To All Skills
20% Increased Attack Speed
8-10% Life Stolen Per Hit (varies)
+25-30 To Strength (varies)
+10% To Maximum Poison Resist
Fire Resist -30%
Poison Resist +70%
15% Chance To Cast Level 15 Poison Nova When Struck
Level 3 Venom (20 charges)


This helm is terribly appealing, as it has 20% IAS, +skills, a huge poison resist, and a high LL. However, it has a penalty of -30% Fire resistances, and with little +resistances equipment available to a Bowazon, this may hurt. But I have 2 meat shields twenty metres in front of me at all times, so it ought not be much of an issue - at least on paper it seems that way.


Tal Rasha's Horadric Crest


Defense: 99-131 (varies)(Base Defense: 54-86)
Required Level: 66
Required Strength: 55
Durability: 20
10% Life Stolen Per Hit
10% Mana Stolen Per Hit
All Resistances +15
+45 Defense
+30 To Mana
+60 To Life

Someone explain to me why something designated for the Sorceress is so damn close to perfect for a Bowazon? The huge LL and ML, coupled with resistances, is too difficult to ignore. The only thing this helm is missing is an IAS modifier, which can be added via a socketing quest and placing a select Jewel in the newly formed socket. This helm is also missing a +skill modifier, but it seems as though +skill items don't quite make such a big difference in non-mage builds.

This helm is also ass-ugly.

M'avina's True Sight Diadem

Defense: 200-210(varies) (Base Defense: 50-60)
Required Level: 64
Durability: 20
+150 Defense
Replenish Life +10
+25 To Mana
+30% Increased Attack Speed

Other than the very large IAS modifier, I don't see any reason to use this helm but with the belt, which would grant a +1skills mod and 20 strength. But I don't need strength, and I believe I can find IAS elsewhere.

It does look nice on the Amazon though, seeing as it's a circlet.



Ultimately, I think I'll likely use either Tal Rasha's or Andy's, unless I find a orgasmic rare/crafted circlet with IAS/skills/LL & ML, etc...

Belts:

Vosferatu's Coil

Defense: 56-63 (varies)
Required Level: 51
Required Strength: 50
Durability: 14
16 Boxes
Slows Target By 10%
+2 To Mana After Each Kill
5-7% Life Stolen Per Hit (varies)
+15 To Strength
10% Increased Attack Speed
-3 To Light Radius

Honestly, this seems to be the perfect choice. There is nothing I can't complain about in this belt. It has LL, Slow, +Str mods. The only thing missing is ML, which can easily be found in rings/helms/amulets.


Wilhelm's Pride

Defense: 75 (Base Defense: 37-42)
Required Level: 42
Required Strength: 88
Durability: 18
16 boxes
+75% Enhanced Defense
5% Life Stolen Per Hit
5% Mana Stolen Per Hit
Cold Resist +10%

OR

M'avina's Tenet

Defense: 81-86 (varies)(Base Defense: 31-36)
Required Level: 45
Required Strength: 20
Durability: 14
16 boxes
+50 Defense
+20% Faster Run/Walk
+5 To Light Radius
5% Mana Stolen Per Hit
All Resistances +25 (4 Items)

Basically, these belts will be used simply if I cannot get my hands on the Vosferatu's Coil. Wilhem's is the only belt I know of that grants duel leech, and M'avina's isn't bad at all with the FR/W and ML.

Boots:

War Traveler

Defense: 120-139 (varies)(Base Defense: 39-47)
Required Level: 42
Required Strength: 95
Durability: 48
Assassin Kick Damage: 37-64
+150-190% Enhanced Defense (varies)
25% Faster Run/Walk
+10 To Vitality
+10 To Strength
Adds 15-25 Damage
40% Slower Stamina Drain
Attacker Takes Damage Of 5-10 (varies)
30-50% Better Chance of Getting Magic Items (varies)

For one reason or another, when I equipped these boots in Single Player, they raised my damage output by around 300-400 points. My guess is that somehow the 15-25 added damage modifier is being ran through the unique formula of finding her damage, and so it's given extra enhanced damage privileges, though I may be incorrect. Whatever the reason, there is a noticeable jump in damage output. I wish the FR/W speed was higher, and that there was a bonus given to Dexterity instead of Strength and Vitality, but overall, these boots seem best.

I imagine that there are rare/crafted boots that would most definitely be termed as godly for a Bowazon floating around out there. A nice increase in Dex and resistances would be perfect.


Amulets:


Crescent Moon

Required Level: 50
10% Damage Taken Goes To Mana
+45 To Mana
3-6% Life Stolen Per Hit (varies)
11-15% Mana Stolen Per Hit (varies)
Magic Damage Reduced By 10
-2 To Light Radius

This amulet boasts a marvelous ML and a very nice LL as well. However wonderful this amulet may be in that respect, it's the only thing about it that will benefit me. If I am short on ML items, I think I'll simply wear this amulet.


Highlord's Wrath

Required Level: 65
+1 To All Skills
+20% Increased Attack Speed
+ (0.375 Per Character Level) 0-37 % Deadly Strike (Based On Character Level)
Lightning Resist +35%
Adds 1-30 Lightning Damage
Attacker Takes Lightning Damage Of 15

The Lightning resistances and 20% IAS are quite nice, as is the Critical Stike modifier. The only issue with the Critical Strike mod is that my inherent Critical Strike ability is calculated first, and then run through a calculation that makes wearing this amulet less appealing than it first appears. The +skill aspect is negligible.


Atma's Scarab

Required Level: 60
5% Chance To Cast Level 2 Amplify Damage On Striking
20% Bonus To Attack Rating
+40 Poison Damage over 4 seconds
Poison Resist +75%
+3 To Light Radius
Attacker Takes Damage of 5

As a Bowazon, I will already have a huge amount of AR, and so the 20% AR boost won't be of any real use to me. knowing that a Bowazon emplioys Strafe religiously, the chance to cast Amp modifier looks like sex on hot sauce. The poison resistances is also nice, though poison doesn't seem to be a very damaging element.


The Cat's Eye

Required Level: 50
+30% Faster Run/Walk
+20% Increased Attack Speed
+100 Defense Vs. Missile
+100 Defense
+25 To Dexterity

There is nothing I can complain about in this amulet. IAS and FR/W, with an ample boost in dexterity. If I find that the chance to cast Amp is deceptively low, or that I have enough ML and LL elsewhere, I will likely use this amulet.


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So, any suggestions as to what looks best? What looks wonderful on paper, but is wonderfully effective in-game? Or visa versa?