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Crap, didn't I talk about the Fortitude thing? I'm so lazy.
Fortitude did raise the kick damage on the character screen. It showed all my kick damage and claw damage go up. But when I put on three tigers, it just got lost. That's what I meant when I said kickers are "fickle," I just forgot to explain the rest of it.
I don't really know why. The best I can figure is the enormous ED of Tiger Strike counts the +20 strength from Chains of Honor as a greater damage multiplier than 300% enhanced damage. Who knows with them. Dragon Flight shows the greatest +% kick damage by far, and without charges it does the most. Yet with three Tiger Strikes on, it doesn't even reach 10k whereas Dragon Tail somehow boosts over 30. The mechanics of kickers are very confusing. ;_;
I'm going to play Median until the Ladder resets. I want to make an Assassin since they're my faviefave, but I feel sort of lost in it. How is it set up? Pretty much choose early on what you want to do and stick to it, or what? Maybe I should make a bunch of high level characters with 999 skill points before converting to the Median patch so I can see everything >;[
Last edited by LunarWeaver; 06-21-2007 at 07:22 PM.
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