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Thread: Diablo 2: The Brother (And Sister)hood of EoFF

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  1. #1
    SeeDRankLou's Avatar
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    Alright, holidays are over people, lets get it back in gear.

    SRLkungfu has reached level 73, so I can now wear that armor I was waiting for. And might I say, I am wearing a little less than 100% MF, and I have finding unique stuff left and right in Hell, am I just getting really lucky? Uniques are good, but I have yet to find the other two pieces of Natalya's Odium, which is a little argh. I have to wait until level 78 to wear the weapon anyway, so it's not so bad. Also, getting to the Countess I lost about 1.6 million money. I would have put all my money on the ground, but it was lagging and I didn't want to lose it. A lot of good that did. The lag monster also took a few uniques that I left on the ground that I didn't have room for that I was going to pick up after I finished that game. Oh well.

    Tav, immediately upon fighting some monsters in hell I came across a 3 socket Monarch, a 5 socket Scourge and a 6 socket Phase Blade. I was rooting for something 4 socket, but it didn't happen. I'll keep looking. And no Vex yet.

    I am looking for the runes Pul and Jah (I have Io) to make a Dream helm for my merc. Don't know if that's the best choice, but he already has Duriel's Shell which is maxing his resists in Hell, which is nice for those lightning enchated monsters. I'm thinking that my Shadow Master could probably go through Nightmare by herself, she recently only ever dies when I run too far away from her and the game decides that her death is the only way to solve the distance problem. And the level 15 Holy Shock aura sounds nice.

    So SRLkungfu has beat Act I in Hell, but I'm afraid to go into Act II. It was one thing with my trap assassin who could stay back while the traps killed things, but my martial arts assassin will be taking the blunt end of a lot of lightning enchanted monsters in Act II with a lightning resist of -40. Even with a maxed lightning resist, my merc will still have a problem dealing with that magnitude. My level 25 Shadow Master has a resist all of 73, and if she casts Fade at level 13 it will give her another 58 to resist all, for a total of 131 resist all, thus making her immune to elements (she has no cap or nm/hell penalty ). But I have no control over that, she can be sketchy every once in a while. Eek.....I'll probably try to brave it later today I suppose.

    And on a side note, for a melee character, with the exception of letting the merc finish off the monster, is there any way to escape the corpse explosion of a fire enchanted monster?
    Last edited by SeeDRankLou; 01-02-2007 at 08:34 PM.

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