Quote Originally Posted by SeeDRankLou View Post
Why? Strength req for your merc?
No character to use it on, actually.

My Fire Sorceress is only 39 (and someone finished my normal Baal, damnit, so I need private games to get up there).

My Trap Assassin is only level 10, and cannot yet be rushed.

My Druid takes Insight, because Wind spells are considered Physical damage, and Hurricane doesn't do enough to warrant Conviction. The Mana boost is the sex.

My Hammerdin also takes Insight, becase Hammers ignore defense and resistances. Base Mana is fun!

My Barbarians don't need it, since I deal more Physical/non-elemental magic damage, plus Arioc's is way better than Insight, until I can get a Faith Colossus Crossbow, and put it on the Act I mercenary.

I don't start with mercs until level 80 anyways. That's when you can start using the good equipment, such as high Fortitudes, and the requirements, stats-wise for elite Poles.

Also, I'll be updating the character screen, to reflect my new account (yeah, I already need another one). If you have not PMed me any new characters' information (just use the old sign-up sheet I gave you), they will not be included, which means that I will ignore you on Battle.net. Also, BtV, remember to log in characters, since they need 2+ hours to perm. Don't want to lose all of those items; those Wizardspikes go for one high rune each!