The first one might be worth something for a mid-level Zealdin, but most Paladins use Runewords for weapons (Hoto, LW, BotD, Exile). The second one is worth mundos, if you can find someone who is willing to pay for it: anywhere from Hel to Gul.

Now that we have become more advanced and have a plethora of runes upon us, it would seem that one should explain high rune values. Unlike other things, highrunes are not based on character, but on usage. Better the runeword and ease of creation, the better the value.

Runes are power.

From highest to lowest, high runes:
Note: the value of Gul is actually lower than some of the middle runes. Values vary slightly, depending on need.
Mal (used in several popular runewords)
Ber (mostly LW, and Enigma)
Jah (used in several popular runewords, and some less useful ones)
Ist (CtA, Magic Find; Ist'ed Baba's are very popular)
Zod (only because it is hard to find)
Vex (Hoto, and some slightly less popular ones)
Um (used in a few runewords, + resistance)
Lo (Fortitude)
Ohm (CtA)
Sur (not sure what they use this one for)
Cham (unsure, but people seem to have lots of them)
Gul (this one is a joke; it's used in one runeword, and it's a useless one)

From highest to lowest, middle runes:
Note: Sol, Shael, Io, and Lum are worth approximately the same. Values vary slightly, depending on need. Amn is traditionally a low rune, but my qualifications are simple synthesis. It is also worth more than alot of the middle-runes.
Pul (used in several different recipes and rune words)
Fal (used in some mediocre runewords)
Lem (when found, can be used in some good runewords)
Ko (used in upgrading items)
Hel (removing runes/gems)
Amn (used in crafting and many +socket recipes)
Dol (Fortitude)
Sol
Shael
Io
Lum

From highest to lowest, low runes:
Note: Low rune values vary depending on mass amounts. Simple synthesis and socket recipes are very important, especially in mass amounts. Values vary slightly, depending on need.
Ral
Thul
Tal
Ort
El
Ith
Eld
Tir
Nef
Eth