Lored Barb-helms with +3 to BO can be very popular.
Don't forget Treachery (Shael Thul Lem), which is one of the best defensive armours in the game, and a damn sight cheaper than Fortitude, CoH or Enigma. The major disadvantage is it's lack of +ED%, but on characters like Amazons that's not much of a concern (plus it comes with 45%(!) IAS, which is the most IAS you can get besides a 4-fevored jewelled armour).
In most cases, a Crusader bow is preferrable to a Hydra Bow since the Minimum damage on a Crusader is more than a Hydra, and higher minimum damage is preferrable to a higher maximum damage if the average damage is the same (it's all maths apparently, but I have it on good authority that min damage is always better).
Don't put crossbows by the wayside so quickly! Shapeshifting Druids (and even Barbs if you're feeling fruity) can use Crossbows in their shifted form. With a high amount of IAS they can get as fast as many two-handed weapons. Anyone who's made a Buri druid will know the fun you can have. Javelin's don't support runewords, but Daggers do. Fanged Knives can have any "melee" runewords up to three sockets, and Legend Spikes can accomodate anything up to two sockets. Unfortunately most of the better weapon runewords are four sockets up.
Don't forget Oath. In an ethreal Scourge the damage is just sickening.
Don't discount Scepters, Wands and Shrunken Heads entirely. +3 Holy Shock scepters can be used with Holy Thunder for a rather chunky +6 to Holy Shock for Tesladins. Wands can accept White, which is the best runeword for any Bonemancer with the exception of a perfect Boneshade. Necro Heads can accept Rhyme, a rather neat MF/Mid-level caster shield.




